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3DScene render method partially moved to c++
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@@ -148,17 +148,9 @@ public:
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bool start_using_shader(wxGLCanvas* canvas) const;
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void stop_using_shader(wxGLCanvas* canvas) const;
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void picking_pass(wxGLCanvas* canvas);
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void render(wxGLCanvas* canvas) const;
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void render_background(wxGLCanvas* canvas) const;
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void render_bed(wxGLCanvas* canvas) const;
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void render_axes(wxGLCanvas* canvas) const;
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void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
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void render_objects(wxGLCanvas* canvas, bool useVBOs);
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void render_cutting_plane(wxGLCanvas* canvas) const;
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void render_warning_texture(wxGLCanvas* canvas) const;
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void render_legend_texture(wxGLCanvas* canvas) const;
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void render_layer_editing_overlay(wxGLCanvas* canvas, const Print& print) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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