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Deletion of instances and volumes from 3D scene
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@@ -140,6 +140,8 @@ public:
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void render(wxGLCanvas* canvas) const;
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void delete_selected(wxGLCanvas* canvas);
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std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
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void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
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