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Deletion of instances and volumes from 3D scene
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@@ -500,6 +500,13 @@ void GLCanvas3DManager::render(wxGLCanvas* canvas) const
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it->second->render();
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}
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void GLCanvas3DManager::delete_selected(wxGLCanvas* canvas)
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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if (it != m_canvases.end())
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it->second->delete_selected();
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}
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std::vector<double> GLCanvas3DManager::get_current_print_zs(wxGLCanvas* canvas, bool active_only) const
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{
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CanvasesMap::const_iterator it = _get_canvas(canvas);
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