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Fixed ColorPrint current layer identification
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@@ -710,7 +710,7 @@ private:
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public:
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LegendTexture();
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
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void render(const GLCanvas3D& canvas) const;
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};
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