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https://github.com/OrcaSlicer/OrcaSlicer.git
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Remove unused OpenCSG, GLEW and GLU dependencies (#16318)
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@@ -189,7 +189,6 @@ else ()
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target_link_libraries(OrcaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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# target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
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target_link_libraries(OrcaSlicer libslic3r_gui wxInspector::wxInspector)
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@@ -344,7 +344,7 @@ TARGET_BIN="\$1"
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if target_missing_runtime_library "\$TARGET_BIN" "libOpenGL.so.0" || ! has_host_runtime_library "libOpenGL.so.0"; then
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echo "Error: missing host OpenGL runtime library libOpenGL.so.0." >&2
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echo "On Ubuntu/Pop!_OS/Debian, install: libopengl0 and libglu1-mesa" >&2
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echo "On Ubuntu/Pop!_OS/Debian, install: libopengl0" >&2
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echo "On Arch/CachyOS, install: libglvnd" >&2
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exit 1
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fi
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@@ -13,7 +13,7 @@ namespace Slic3r { namespace csg {
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// A CSGPartT should be an object that can provide at least a mesh + trafo and an
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// associated csg operation. A collection of CSGPartT objects can then
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// be interpreted as one model and used in various contexts. It can be assembled
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// with CGAL or OpenVDB, rendered with OpenCSG or provided to a ray-tracer to
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// with CGAL or OpenVDB or provided to a ray-tracer to
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// deal with various parts of it according to the supported CSG types...
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//
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// A few simple templated interface functions are provided here and a default
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