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Integrated the new layer height spans with configs into the backend.
Fixed some compiler warnings.
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@@ -2031,7 +2031,7 @@ namespace Slic3r {
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return false;
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}
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vertices_count += its.vertices.size();
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vertices_count += (int)its.vertices.size();
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const Transform3d& matrix = volume->get_matrix();
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@@ -2061,7 +2061,7 @@ namespace Slic3r {
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// updates triangle offsets
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volume_it->second.first_triangle_id = triangles_count;
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triangles_count += its.indices.size();
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triangles_count += (int)its.indices.size();
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volume_it->second.last_triangle_id = triangles_count - 1;
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for (size_t i = 0; i < its.indices.size(); ++ i)
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