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Fix: Globally fixing the "milisecond" typo in the code (#13329)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -32,7 +32,7 @@
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static constexpr float GAP_WIDTH = 10.0f;
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static constexpr float SPACE_RIGHT_PANEL = 10.0f;
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static constexpr float FADING_OUT_DURATION = 2.0f;
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// Time in Miliseconds after next render when fading out is requested
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// Time in Milliseconds after next render when fading out is requested
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static constexpr int FADING_OUT_TIMEOUT = 100;
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namespace Slic3r {
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