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Merge branch 'master' of https://github.com/prusa3d/Slic3r into objects_centering
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@@ -175,7 +175,7 @@ class GLCanvas3D
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std::string get_type_as_string() const;
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float get_theta() const { return m_theta; }
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void set_theta(float theta);
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void set_theta(float theta, bool apply_limit);
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const Vec3d& get_target() const { return m_target; }
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void set_target(const Vec3d& target, GLCanvas3D& canvas);
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