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Import a triangle mesh as an editable B-rep body (mesh2step port)
Opening an STL/OBJ in the Design pane now rebuilds it into a real OCCT B-rep
solid that the face/edge feature tools can operate on, instead of a print mesh.
GeometryEngine::mesh_to_brep is a native C++ port of mesh2step
(github.com/tommasobbianchi/mesh2step): vertices and edges are shared across
triangles at construction time (vertex cache by deduped index, edge cache by
unordered index pair), so no BRepBuilderAPI_Sewing pass is needed to rebuild the
topology afterwards, and watertightness falls out of the edge-usage counts for
free. An open mesh is returned as a shell and reported as such — never dressed up
as a fake solid.
It runs in-process on the OCCT kernel libslic3r already links, so no STEP file is
written or re-read. That is not an optimisation but the whole point: a faceted
STEP of a 62k-triangle mesh is ~149 MB and OCCT's STEPControl_Reader takes >300 s
to parse it back, so routing this through a file would hang the GUI.
Coplanar neighbours are merged (ShapeUpgrade_UnifySameDomain, 5° default) so the
body arrives with pickable CAD faces rather than one face per triangle — on the
20,656-triangle test part that is 20,614 faces down to 4,784. Without it the
import is technically a solid but nothing you can meaningfully fillet or extrude.
- Design pane: "Import mesh" button + Shift+M; warns above 50k triangles.
- MCP: import_mesh {path, tolerance, merge_angle_deg}, returning the full
conversion stats so a caller can tell an honest solid from an open shell.
- Catch2: cube round-trip (exact volume, 12 faceted faces, 6 after merge), open
mesh stays a shell, and the scale-independent sliver rule that a naive
area < tolerance^2 test would get wrong.
Verified end-to-end on the real 20,656-triangle ir3v2 hotend STL: reproduces
mesh2step's Python run exactly (20,614 kept, 42 degenerate, 0 boundary edges,
2 non-manifold edges, not watertight) and the resulting body's bbox matches the
one FreeCAD reports for the same part.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
This commit is contained in:
co-authored by
Claude Opus 4.8
parent
c618965a4c
commit
343a0439f1
@@ -2,6 +2,12 @@
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#include "DesignCanvas.hpp"
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#include "DesignSketchTool.hpp"
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#include "libslic3r/GeometryEngine.hpp" // face_by_index for face-extrude gizmo anchor
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#include "libslic3r/TriangleMesh.hpp" // mesh import: STL/OBJ -> indexed_triangle_set
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#include "libslic3r/Format/OBJ.hpp"
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/filesystem/path.hpp>
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#include <Standard_Failure.hxx>
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#include <wx/sizer.h>
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#include <wx/button.h>
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@@ -52,6 +58,17 @@
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namespace Slic3r { namespace GUI {
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// Mesh -> B-rep import defaults (see GeometryEngine::mesh_to_brep).
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// Tolerance is a vertex-dedup cell, not a sew tolerance: 10 um is well under any printable
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// feature yet coarse enough to weld the float noise a mesh exporter leaves on shared vertices.
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static constexpr double MESH_IMPORT_TOLERANCE = 0.01; // mm
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// Merge coplanar neighbours so the body has real, pickable faces instead of one face per
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// triangle. 5 deg tolerates the small normal jitter of an exported/scanned flat face while
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// still keeping genuinely curved regions faceted.
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static constexpr double MESH_IMPORT_MERGE_ANGLE_DEG = 5.0;
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// Above this, warn before converting: the build is one OCCT face per triangle.
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static constexpr size_t MESH_IMPORT_TRIANGLE_WARN = 50000;
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// Format a value with the international ('.') decimal separator regardless of the
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// app's LC_NUMERIC locale (wx sets it to the user locale at startup). snprintf may
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// emit a comma, so normalise it.
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@@ -628,6 +645,12 @@ DesignPanel::DesignPanel(wxWindow* parent)
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b_step->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { on_import_step(); });
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m_keys_feature[SHIFT('I')] = [this] { on_import_step(); };
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fadd(b_step);
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// Import mesh — same destination as STEP (an editable B-rep body), but the geometry has
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// to be reconstructed from triangles first (GeometryEngine::mesh_to_brep).
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auto* b_mesh = icon_btn("design_step", _L("Import mesh (STL/OBJ) as an editable B-rep solid"));
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b_mesh->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { on_import_mesh(); });
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m_keys_feature[SHIFT('M')] = [this] { on_import_mesh(); };
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fadd(b_mesh);
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add_sep(m_tb_feature);
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auto* b_constrain = icon_btn("design_constrain", _L("Constrain selected sketch"));
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b_constrain->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) {
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@@ -2392,6 +2415,111 @@ void DesignPanel::on_import_step()
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m_status->Refresh();
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}
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// Import a triangle mesh as a real B-rep body: the triangles are rebuilt into OCCT faces with
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// shared topology, then coplanar neighbours are merged so the result has pickable CAD faces
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// rather than one face per triangle. Lands in the same CadFeatureType::Import as a STEP, so
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// every downstream feature tool (fillet / cut / shell / face-extrude) works on it unchanged.
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void DesignPanel::on_import_mesh()
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{
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wxFileDialog dlg(this, _L("Import mesh"), wxEmptyString, wxEmptyString,
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"Mesh files (*.stl;*.obj)|*.stl;*.obj|All files|*.*",
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wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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if (dlg.ShowModal() != wxID_OK)
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return;
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const std::string path(dlg.GetPath().ToUTF8().data());
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auto fail = [this](const wxString& msg) {
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m_status->SetForegroundColour(wxColour(235, 110, 110));
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m_status->SetLabel(msg);
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m_status->Refresh();
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};
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// Load the triangles with the slicer's own readers — no new mesh dependency.
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TriangleMesh mesh;
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const std::string ext = boost::algorithm::to_lower_copy(
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boost::filesystem::path(path).extension().string());
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if (ext == ".stl") {
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if (!mesh.ReadSTLFile(path.c_str())) { fail(_L("Could not read the STL file")); return; }
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} else if (ext == ".obj") {
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ObjInfo obj_info;
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std::string obj_err;
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if (!load_obj(path.c_str(), &mesh, obj_info, obj_err)) {
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fail(_L("Could not read the OBJ file: ") + wxString::FromUTF8(obj_err));
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return;
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}
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} else {
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fail(_L("Unsupported mesh format (STL and OBJ are supported)"));
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return;
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}
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if (mesh.its.indices.empty()) { fail(_L("The mesh contains no triangles")); return; }
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// One planar face per triangle before merging, so the cost is driven by the triangle count.
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// A dense organic scan has few coplanar neighbours to merge away and stays heavy afterwards;
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// warn rather than silently freezing the CAD kernel on every subsequent recompute.
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if (mesh.its.indices.size() > MESH_IMPORT_TRIANGLE_WARN) {
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const wxString q = wxString::Format(
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_L("This mesh has %d triangles. Every triangle becomes a B-rep face before coplanar "
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"merging, so importing it may take a long time and leave a body that is slow to "
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"edit. Decimating the mesh first is usually better.\n\nImport anyway?"),
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int(mesh.its.indices.size()));
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if (wxMessageBox(q, _L("Large mesh"), wxYES_NO | wxICON_WARNING, this) != wxYES)
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return;
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}
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wxBusyCursor busy;
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GeometryEngine::MeshBrepStats stats;
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TopoDS_Shape shape;
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try {
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shape = GeometryEngine::mesh_to_brep(mesh.its, MESH_IMPORT_TOLERANCE,
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MESH_IMPORT_MERGE_ANGLE_DEG, stats);
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} catch (const std::exception& e) {
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fail(_L("Mesh conversion failed: ") + wxString::FromUTF8(e.what()));
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return;
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} catch (const Standard_Failure& e) { // OCCT throws outside std::exception
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fail(_L("Mesh conversion failed: ") + wxString::FromUTF8(
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e.GetMessageString() ? e.GetMessageString() : "OCCT error"));
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return;
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}
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if (shape.IsNull()) { fail(_L("Mesh conversion produced no geometry")); return; }
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m_doc.checkpoint(); // undo boundary: importing a mesh as a B-rep body
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m_feature_counter++;
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CadFeature f;
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f.type = CadFeatureType::Import;
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f.name = std::string("Mesh") + std::to_string(m_feature_counter);
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f.imported_solid = shape;
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f.mode = BooleanMode::New; // its own coexisting body, like a STEP solid
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m_doc.features.push_back(f);
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if (!m_doc.recompute()) {
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fail(_L("Mesh import failed: ") + wxString::FromUTF8(m_doc.error));
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return;
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}
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set_ui_mode(UiMode::Feature);
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refresh_tree();
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set_tree_selection(int(m_doc.features.size()) - 1);
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set_status_ok();
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// Report what the mesh actually was, never dress an open shell up as a solid: if it is not
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// watertight, say so and say why (boundary vs non-manifold edges) — that is a defect in the
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// source mesh the user needs to know about before they start cutting features into it.
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if (stats.is_solid) {
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m_status->SetForegroundColour(wxNullColour);
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m_status->SetLabel(wxString::Format(
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_L("Imported solid — %d triangles → %d faces, volume %.2f mm³. Pick a face or edge, "
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"then Fillet / Cut / Shell to modify"),
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stats.kept_tris, stats.faces_final, stats.volume));
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} else {
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m_status->SetForegroundColour(wxColour(220, 160, 60)); // warning, not an error
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m_status->SetLabel(wxString::Format(
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_L("Imported as an open shell (not watertight): %d boundary edge(s), %d non-manifold "
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"edge(s) — %d triangles → %d faces. The source mesh has holes or duplicated "
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"geometry; boolean features may fail on it"),
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stats.boundary_edges, stats.nonmanifold_edges, stats.kept_tris, stats.faces_final));
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}
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m_status->Refresh();
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}
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void DesignPanel::add_imported_sketch(
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const std::vector<std::vector<std::vector<Vec2d>>>& regions,
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const wxString& base_name)
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@@ -90,6 +90,7 @@ private:
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void on_add_text();
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void on_import_svg();
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void on_import_step(); // STEP -> editable B-rep body (keeps the OCCT solid, not a mesh)
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void on_import_mesh(); // STL/OBJ -> B-rep body via GeometryEngine::mesh_to_brep
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bool place_on_face(); // Prepare's Place on Face (F): lay the selected body face on the bed
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void add_imported_sketch(const std::vector<std::vector<std::vector<Vec2d>>>& regions,
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const wxString& base_name);
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@@ -29,6 +29,9 @@
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#include "libslic3r/SketchEngine.hpp"
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#include "libslic3r/GeometryEngine.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include "libslic3r/Format/OBJ.hpp"
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/filesystem/path.hpp>
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#include "libslic3r/BoundingBox.hpp"
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#include <gp_Pln.hxx>
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@@ -194,6 +197,12 @@ json describe_tools()
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{"params", json::array({
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json{{"name", "path"}, {"type", "string"}},
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})}},
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json{{"name", "import_mesh"}, {"summary", "Convert a triangle mesh (STL/OBJ) into an editable B-rep body. Reports whether the result is a real solid or an open shell, and why."},
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{"params", json::array({
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json{{"name", "path"}, {"type", "string"}},
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json{{"name", "tolerance"}, {"type", "number"}, {"default", 0.01}},
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json{{"name", "merge_angle_deg"}, {"type", "number"}, {"default", 5.0}},
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})}},
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json{{"name", "validate_against"}, {"summary", "Volume + bbox/centroid + surface deviation (max/mean/rms mm) of a body vs a reference {step:path|body:id} (the RE acceptance metric)."},
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{"params", json::array({
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json{{"name", "body"}, {"type", "integer"}, {"default", 0}},
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@@ -449,6 +458,59 @@ json import_step(DesignPanel* panel, const json& params)
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{"bodies", int(doc.bodies.size())}, {"error", doc.error}};
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}
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// --- Import a triangle mesh as a B-rep body (GeometryEngine::mesh_to_brep) ---
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// Same destination as import_step: a CadFeatureType::Import body every feature tool can edit.
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// The full conversion stats come back so a caller can tell an honest solid from an open shell
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// instead of discovering it later when a boolean silently fails.
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json import_mesh(DesignPanel* panel, const json& params)
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{
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if (!params.contains("path")) throw std::runtime_error("import_mesh needs 'path'");
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const std::string path = params["path"].get<std::string>();
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const double tolerance = params.value("tolerance", 0.01);
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const double merge_angle_deg = params.value("merge_angle_deg", 5.0);
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TriangleMesh mesh;
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const std::string ext = boost::algorithm::to_lower_copy(
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boost::filesystem::path(path).extension().string());
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if (ext == ".stl") {
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if (!mesh.ReadSTLFile(path.c_str())) throw std::runtime_error("could not read STL: " + path);
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} else if (ext == ".obj") {
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ObjInfo obj_info; std::string obj_err;
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if (!load_obj(path.c_str(), &mesh, obj_info, obj_err))
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throw std::runtime_error("could not read OBJ: " + obj_err);
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} else {
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throw std::runtime_error("unsupported mesh format (want .stl or .obj): " + ext);
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}
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GeometryEngine::MeshBrepStats st;
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const TopoDS_Shape shape = GeometryEngine::mesh_to_brep(mesh.its, tolerance, merge_angle_deg, st);
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if (shape.IsNull()) throw std::runtime_error("mesh conversion produced no geometry");
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CadDocument& doc = panel->mcp_doc();
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doc.checkpoint();
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const int first = int(doc.features.size());
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CadFeature f;
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f.type = CadFeatureType::Import;
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f.name = "Mesh" + std::to_string(first + 1);
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f.imported_solid = shape;
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f.mode = BooleanMode::New;
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doc.features.push_back(f);
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const bool ok = doc.recompute();
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if (!ok) doc.undo();
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panel->mcp_after_change();
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return json{{"ok", ok}, {"first_feature", first}, {"bodies", int(doc.bodies.size())},
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{"input_triangles", st.input_tris}, {"kept_triangles", st.kept_tris},
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{"degenerate_collapsed", st.degenerate_collapsed},
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{"degenerate_sliver", st.degenerate_sliver},
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{"faces_built", st.faces_built}, {"faces_failed", st.faces_failed},
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{"faces_final", st.faces_final}, {"unique_edges", st.unique_edges},
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{"boundary_edges", st.boundary_edges},
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{"nonmanifold_edges", st.nonmanifold_edges},
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{"watertight", st.watertight}, {"is_solid", st.is_solid},
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{"volume", st.volume}, {"error", doc.error}};
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}
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// --- Validate: volume + bbox deviation of a body vs a reference (the "scarto %") --
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// ponytail: volume delta + bbox/centroid offset (the RE skill's actual acceptance metric).
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// Surface-deviation heat-map is the upgrade path (per-vertex BRepExtrema), add when needed.
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@@ -719,6 +781,7 @@ std::string handle_on_main(const std::string& method, const json& params, const
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if (method == "measure") return rpc_result(id, measure(panel, params));
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if (method == "slice_body") return rpc_result(id, slice_body(panel, params));
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if (method == "import_step") return rpc_result(id, import_step(panel, params));
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if (method == "import_mesh") return rpc_result(id, import_mesh(panel, params));
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if (method == "validate_against") return rpc_result(id, validate_against(panel, params));
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if (method == "extrude") return rpc_result(id, action_extrude(panel, params));
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if (method == "revolve") return rpc_result(id, action_revolve(panel, params));
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