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Cyclic ordering improvement (#14784)
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@@ -2001,7 +2001,21 @@ void PrintConfigDef::init_fff_params()
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def = this->add("print_order", coEnum);
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def->label = L("Intra-layer order");
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def->tooltip = L("Print order within a single layer.");
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def->tooltip = L("Order in which object instances are visited within a single layer, which controls how much "
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"travel is spent moving between them.\n\n"
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"Default: nearest-neighbor chaining, refined with 2-opt and crossing removal. A good general "
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"choice.\n"
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"As object list: instances are printed in the same order as the object list, without any path "
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"optimization. Use it when you need a predictable, manually controlled order.\n"
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"Best of all (shortest path): every strategy is evaluated and the shortest one is used. The "
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"object instance order is decided once for the whole print, while the ordering of individual "
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"islands is decided per layer, so different layers may end up using different strategies. "
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"Slightly slower to slice.\n"
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"Snake: serpentine row-by-row traversal, refined with 2-opt. Well suited to regular grids of "
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"many small parts.\n\n"
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"With multiple filaments or tools in the same layer, minimizing tool changes takes priority: "
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"objects are grouped by filament first and this setting only orders the instances within each "
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"filament group, so the overall sequence may not look like the shortest path across the plate.");
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def->enum_keys_map = &ConfigOptionEnum<PrintOrder>::get_enum_values();
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def->enum_values.push_back("default");
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def->enum_values.push_back("as_obj_list");
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