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https://github.com/OrcaSlicer/OrcaSlicer.git
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Cyclic ordering improvement (#14784)
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@@ -109,17 +109,22 @@ bool tsp_remove_crossings(std::vector<size_t>& path, const Points& centers)
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size_t pn = path.size();
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if (pn <= 3) return false;
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size_t n_edges = pn - 1;
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// Treat path as a cycle: include the closing edge (pn-1 -> 0), consistent with the other
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// TSP helpers (2-opt, closing-edge rotation) that operate on the full cycle.
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size_t n_edges = pn;
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// Scan for first crossing; returns {i, j} or {npos, npos} if none.
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auto find_crossing = [&]() -> std::pair<size_t, size_t> {
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for (size_t i = 0; i < n_edges; ++i) {
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const Point& ai = centers[path[i]];
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const Point& bi = centers[path[i + 1]];
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const Point& bi = centers[path[(i + 1) % pn]];
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for (size_t j = i + 2; j < n_edges; ++j) {
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// Skip the (0, pn-1) pair: edges (0,1) and (pn-1,0) share node 0.
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if (i == 0 && j == pn - 1) continue;
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const Point& aj = centers[path[j]];
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const Point& bj = centers[path[j + 1]];
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const Point& bj = centers[path[(j + 1) % pn]];
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if (!bboxes_overlap(ai, bi, aj, bj)) continue;
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if (Geometry::segments_intersect(ai, bi, aj, bj))
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@@ -374,4 +379,57 @@ std::vector<const PrintInstance*> chain_print_object_instances_best_of(const Pri
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return chain_print_object_instances_best_of(print.objects().vector(), nullptr);
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}
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/* ====================================================================
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* Island-level ordering entry point
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* ==================================================================== */
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std::vector<size_t> order_points_with_strategy(const Points& points, PrintOrder print_order, const Point* start_near)
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{
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if (points.empty())
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return {};
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if (print_order != PrintOrder::Snake && print_order != PrintOrder::BestOfStrategies)
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// Nearest neighbor + post-processing; honours start_near natively.
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return chain_points_with_postprocessing(points, start_near);
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auto run_snake = [&points, start_near]() {
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std::vector<size_t> path = snake_core(points);
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if (start_near != nullptr && !path.empty()) {
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// Start the cycle at the point closest to start_near.
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size_t best_start = 0;
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double best_d2 = std::numeric_limits<double>::max();
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for (size_t k = 0; k < points.size(); ++k) {
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double d2 = (points[k].cast<double>() - start_near->cast<double>()).squaredNorm();
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if (d2 < best_d2) { best_d2 = d2; best_start = k; }
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}
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auto it = std::find(path.begin(), path.end(), best_start);
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if (it != path.begin() && it != path.end())
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std::rotate(path.begin(), it, path.end());
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} else {
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tsp_rotate_minimize_closing(path, points);
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}
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return path;
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};
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if (print_order == PrintOrder::Snake)
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return run_snake();
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// Best-of: pick the shortest total cycle; tiebreak on smallest max edge.
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std::vector<std::vector<size_t>> candidates;
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candidates.emplace_back(chain_points_with_postprocessing(points, start_near));
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candidates.emplace_back(run_snake());
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size_t best = 0;
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double best_len = std::numeric_limits<double>::max();
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double best_edge = std::numeric_limits<double>::max();
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for (size_t i = 0; i < candidates.size(); ++i) {
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double len = tsp_cycle_path_length(candidates[i], points);
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double edge = tsp_max_edge_length(candidates[i], points);
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if (len < best_len || (len == best_len && edge < best_edge)) {
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best_len = len; best_edge = edge; best = i;
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}
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}
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return candidates[best];
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}
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} // namespace Slic3r
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