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https://github.com/OrcaSlicer/OrcaSlicer.git
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Cyclic ordering improvement (#14784)
This commit is contained in:
@@ -3127,7 +3127,8 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
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// Therefore initialize the printing extruders from there.
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this->set_extruders(tool_ordering.all_extruders());
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print_object_instances_ordering =
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// By default, order object instances using a nearest neighbor search.
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// By default, order object instances using nearest-neighbor chaining plus
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// 2-opt and crossing-removal post-processing.
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(print.config().print_order == PrintOrder::Default ? chain_print_object_instances(print)
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// Snake: serpentine row traversal + 2-opt
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: (print.config().print_order == PrintOrder::Snake ? chain_print_object_instances_snake(print)
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@@ -5969,63 +5970,128 @@ LayerResult GCode::process_layer(
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if (m_farthest_point_timelapse.enabled)
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compute_farthest_point(layers, most_used_extruder, support_filaments);
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std::map<unsigned int, std::vector<InstanceToPrint>> filament_to_print_instances;
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// Per filament: instances to print, and the visit sequence over them. Island-level ordering
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// may visit an instance more than once per layer; otherwise one visit per instance.
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std::map<unsigned int, std::pair<std::vector<InstanceToPrint>, std::vector<InstanceVisit>>> filament_to_print_instances;
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{
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// Order individual islands rather than whole instances. Off for by-object sequencing,
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// sequential printing, and the explicit AsObjectList order, which tour whole instances.
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const bool island_level_ordering = print.config().print_sequence != PrintSequence::ByObject &&
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single_object_instance_idx == size_t(-1) &&
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print.config().print_order != PrintOrder::AsObjectList;
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for (unsigned int filament_id : layer_tools.extruders) {
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auto objects_by_extruder_it = by_extruder.find(filament_id);
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if (objects_by_extruder_it == by_extruder.end()) continue;
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auto &filament_plan = filament_to_print_instances[filament_id];
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if (!island_level_ordering) {
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// One visit per instance, printing all of its islands.
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filament_plan.first = sort_print_object_instances(objects_by_extruder_it->second, layers, ordering, single_object_instance_idx);
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filament_plan.second.reserve(filament_plan.first.size());
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for (size_t i = 0; i < filament_plan.first.size(); ++i)
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filament_plan.second.push_back({i, {}, true});
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continue;
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}
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int plate_idx = print.get_plate_index();
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Point wt_pos(print.config().wipe_tower_x.get_at(plate_idx), print.config().wipe_tower_y.get_at(plate_idx));
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// Build the instances and one tour node per non-empty island (a single node for
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// instances without chainable islands). Positions quantized to 1 mm so small
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// centroid drift between layers still hits the tour cache below.
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std::vector<GCode::ObjectByExtruder> &objects_by_extruder = objects_by_extruder_it->second;
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std::vector<const PrintObject *> print_objects;
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for (int obj_idx = 0; obj_idx < objects_by_extruder.size(); obj_idx++) {
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auto &object_by_extruder = objects_by_extruder[obj_idx];
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std::vector<InstanceToPrint> &instances = filament_plan.first;
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std::vector<IslandOrderNode> nodes;
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std::vector<size_t> node_instances;
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auto quantize_to_mm = [](const Point &pt) -> Point {
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const coord_t grid = coord_t(scale_(1.));
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// Round to the nearest 1 mm symmetrically (integer division truncates toward
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// zero, which would make the bucket straddling the origin twice as wide).
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auto q = [grid](coord_t v) -> coord_t {
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return ((v >= 0 ? v + grid / 2 : v - grid / 2) / grid) * grid;
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};
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return Point(q(pt.x()), q(pt.y()));
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};
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for (ObjectByExtruder &object_by_extruder : objects_by_extruder) {
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if (object_by_extruder.islands.empty() && (object_by_extruder.support == nullptr || object_by_extruder.support->empty())) continue;
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print_objects.push_back(print.get_object(obj_idx));
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const size_t layer_id = &object_by_extruder - objects_by_extruder.data();
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const PrintObject *print_object = layers[layer_id].original_object;
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if (print_object == nullptr)
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continue;
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const Layer *obj_layer = layers[layer_id].object_layer;
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std::vector<ObjectByExtruder::Island> &islands = object_by_extruder.islands;
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const bool islands_chainable = obj_layer != nullptr && islands.size() == obj_layer->lslices.size() + 1;
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for (size_t instance_id = 0; instance_id < print_object->instances().size(); ++instance_id) {
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const size_t instance_idx = instances.size();
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instances.emplace_back(object_by_extruder, layer_id, *print_object, instance_id,
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print_object->instances()[instance_id].model_instance->get_labeled_id());
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const Point &shift = print_object->instances()[instance_id].shift;
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const size_t first_node = nodes.size();
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if (islands_chainable)
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for (size_t i = 0; i + 1 < islands.size(); ++i)
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if (!islands[i].by_region.empty()) {
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nodes.push_back({print_object->id(), instance_id, i,
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quantize_to_mm(obj_layer->lslices[i].contour.centroid() + shift)});
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node_instances.emplace_back(instance_idx);
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}
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if (nodes.size() == first_node) {
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// No chainable islands: tour the whole instance as one stop.
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nodes.push_back({print_object->id(), instance_id, size_t(-1), quantize_to_mm(shift)});
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node_instances.emplace_back(instance_idx);
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}
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}
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}
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// Build cache key from sorted object IDs.
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std::vector<ObjectID> obj_ids;
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for (const PrintObject* po : print_objects)
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obj_ids.emplace_back(po->id());
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std::sort(obj_ids.begin(), obj_ids.end());
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// Check cache: reuse ordering if filament + object set unchanged.
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// Reuse the cached tour while this filament's island layout is unchanged.
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auto &cache_entry = m_ordering_cache[filament_id];
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bool cache_hit = (cache_entry.first == obj_ids);
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if (!(cache_entry.first == nodes)) {
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cache_entry.first = nodes;
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Points node_points;
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node_points.reserve(nodes.size());
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for (const IslandOrderNode &node : nodes)
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node_points.emplace_back(node.pos);
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std::vector<size_t> tour = order_points_with_strategy(node_points, print.config().print_order, &wt_pos);
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// Chained starting near the wipe tower, reversed so the layer ends near it.
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std::reverse(tour.begin(), tour.end());
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if (!cache_hit) {
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// Compute fresh ordering and store in cache.
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cache_entry.first = obj_ids;
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cache_entry.second =
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print.config().print_order == PrintOrder::Snake
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? chain_print_object_instances_snake(print_objects, &wt_pos)
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: (print.config().print_order == PrintOrder::BestOfStrategies
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? chain_print_object_instances_best_of(print_objects, &wt_pos)
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: chain_print_object_instances(print_objects, &wt_pos));
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}
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// Reverse a local copy; keep cached value intact for reuse.
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std::vector<const PrintInstance *> new_ordering = cache_entry.second;
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std::reverse(new_ordering.begin(), new_ordering.end());
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if (print.config().print_sequence == PrintSequence::ByObject) {
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filament_to_print_instances[filament_id] = sort_print_object_instances(objects_by_extruder_it->second, layers, ordering, single_object_instance_idx);
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} else {
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// PrintSequence::ByLayer to use global ordering ( per object ordering ) if intra-layer order PrintOrder::AsObjectList is specified while keeping behaviour of PrintSequence::ByLayer
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const std::vector<const PrintInstance*>* ordering_for_filament = (print.config().print_order == PrintOrder::AsObjectList && ordering != nullptr) ? ordering: &new_ordering;
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filament_to_print_instances[filament_id] = sort_print_object_instances(objects_by_extruder_it->second, layers, ordering_for_filament, single_object_instance_idx);
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// Group consecutive tour stops of the same instance into visits.
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std::vector<InstanceVisit> visits;
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std::vector<bool> instance_seen(instances.size(), false);
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std::vector<int> last_visit_of_instance(instances.size(), -1);
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for (size_t node_idx : tour) {
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const size_t instance_idx = node_instances[node_idx];
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if (visits.empty() || visits.back().instance_idx != instance_idx) {
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visits.push_back({instance_idx, {}, !instance_seen[instance_idx]});
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instance_seen[instance_idx] = true;
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}
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if (nodes[node_idx].island_idx != size_t(-1))
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visits.back().islands.emplace_back(nodes[node_idx].island_idx);
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last_visit_of_instance[instance_idx] = int(visits.size()) - 1;
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}
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// The trailing catch-all island has no geometry to chain by; append it to the
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// instance's last visit.
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for (size_t i = 0; i < instances.size(); ++i) {
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if (last_visit_of_instance[i] < 0)
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continue;
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InstanceVisit &last_visit = visits[size_t(last_visit_of_instance[i])];
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if (last_visit.islands.empty())
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// A visit without explicit islands already prints everything.
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continue;
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std::vector<ObjectByExtruder::Island> &islands = instances[i].object_by_extruder.islands;
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if (!islands.back().by_region.empty())
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last_visit.islands.emplace_back(islands.size() - 1);
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}
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cache_entry.second = std::move(visits);
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}
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filament_plan.second = cache_entry.second;
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}
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}
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std::set<size_t> layer_object_label_ids;
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for (auto iter = filament_to_print_instances.begin(); iter != filament_to_print_instances.end(); ++iter) {
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for (const InstanceToPrint &instance : iter->second) {
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for (const InstanceToPrint &instance : iter->second.first) {
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layer_object_label_ids.insert(instance.label_object_id);
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}
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}
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@@ -6095,7 +6161,7 @@ LayerResult GCode::process_layer(
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if (print.config().print_sequence == PrintSequence::ByLayer && m_enable_exclude_object && print.config().support_object_skip_flush.value) {
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std::vector<size_t> filament_instances_id;
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for (InstanceToPrint &instance : filament_to_print_instances[extruder_id]) filament_instances_id.emplace_back(instance.label_object_id);
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for (InstanceToPrint &instance : filament_to_print_instances[extruder_id].first) filament_instances_id.emplace_back(instance.label_object_id);
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m_filament_instances_code = _encode_label_ids_to_base64(filament_instances_id);
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}
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@@ -6176,7 +6242,9 @@ LayerResult GCode::process_layer(
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if (layer_tools.has_wipe_tower && m_wipe_tower)
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m_last_processor_extrusion_role = erWipeTower;
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std::vector<InstanceToPrint> &instances_to_print = filament_to_print_instances[extruder_id];
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auto &filament_plan = filament_to_print_instances[extruder_id];
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std::vector<InstanceToPrint> &instances_to_print = filament_plan.first;
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const std::vector<InstanceVisit> &instance_visits = filament_plan.second;
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// We are almost ready to print. However, we must go through all the objects twice to print the overridden extrusions first (infill/perimeter wiping feature):
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std::vector<ObjectByExtruder::Island::Region> by_region_per_copy_cache;
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@@ -6184,10 +6252,11 @@ LayerResult GCode::process_layer(
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if (is_anything_overridden && print_wipe_extrusions == 0)
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gcode+="; PURGING FINISHED\n";
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for (InstanceToPrint &instance_to_print : instances_to_print) {
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for (const InstanceVisit &visit : instance_visits) {
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InstanceToPrint &instance_to_print = instances_to_print[visit.instance_idx];
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const auto& inst = instance_to_print.print_object.instances()[instance_to_print.instance_id];
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const LayerToPrint &layer_to_print = layers[instance_to_print.layer_id];
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if (print_wipe_extrusions == (is_anything_overridden ? 1 : 0)) {
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if (visit.first_visit && print_wipe_extrusions == (is_anything_overridden ? 1 : 0)) {
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gcode += generate_object_skirt_group(print, instance_to_print.print_object, instance_to_print.instance_id, layer_tools, layer, extruder_id);
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gcode += generate_object_brim(print, instance_to_print.print_object, instance_to_print.instance_id, first_layer);
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}
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@@ -6240,7 +6309,7 @@ LayerResult GCode::process_layer(
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m_avoid_crossing_perimeters.use_external_mp_once();
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m_last_obj_copy = this_object_copy;
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this->set_origin(unscale(offset));
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if (instance_to_print.object_by_extruder.support != nullptr) {
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if (visit.first_visit && instance_to_print.object_by_extruder.support != nullptr) {
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m_layer = layers[instance_to_print.layer_id].support_layer;
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m_object_layer_over_raft = false;
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@@ -6274,9 +6343,42 @@ LayerResult GCode::process_layer(
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m_layer = layer_to_print.layer();
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m_object_layer_over_raft = object_layer_over_raft;
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}
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//FIXME order islands?
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// Sequential tool path ordering of multiple parts within the same object, aka. perimeter tracking (#5511)
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for (ObjectByExtruder::Island &island : instance_to_print.object_by_extruder.islands) {
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// Island print order. Use the islands the tour assigned to this visit; if none,
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// chain all islands nearest-neighbor from the current nozzle position (last_pos(),
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// in this instance's frame after set_origin() above). Empty islands are skipped;
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// the trailing catch-all island has no centroid to chain by and always goes last.
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std::vector<ObjectByExtruder::Island> &islands = instance_to_print.object_by_extruder.islands;
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std::vector<size_t> island_order = visit.islands;
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if (island_order.empty()) {
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island_order.reserve(islands.size());
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if (layer_to_print.object_layer != nullptr && islands.size() == layer_to_print.object_layer->lslices.size() + 1) {
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for (size_t i = 0; i + 1 < islands.size(); ++i)
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if (!islands[i].by_region.empty())
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island_order.emplace_back(i);
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if (island_order.size() > 1) {
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Points island_centroids;
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island_centroids.reserve(island_order.size());
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for (size_t i : island_order)
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island_centroids.emplace_back(layer_to_print.object_layer->lslices[i].contour.centroid());
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const Point start_near = this->last_pos();
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std::vector<size_t> chain = chain_points(island_centroids, this->last_pos_defined() ? &start_near : nullptr);
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std::vector<size_t> ordered;
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ordered.reserve(island_order.size());
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for (size_t k : chain)
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ordered.emplace_back(island_order[k]);
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island_order = std::move(ordered);
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}
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if (!islands.back().by_region.empty())
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island_order.emplace_back(islands.size() - 1);
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} else {
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// Unexpected islands layout, keep the stored order.
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for (size_t i = 0; i < islands.size(); ++i)
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island_order.emplace_back(i);
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}
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}
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for (size_t island_idx : island_order) {
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ObjectByExtruder::Island &island = islands[island_idx];
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const auto& by_region_specific = is_anything_overridden ? island.by_region_per_copy(by_region_per_copy_cache, static_cast<unsigned int>(instance_to_print.instance_id), extruder_id, print_wipe_extrusions != 0) : island.by_region;
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// When starting a new object, use the external motion planner for the first travel move.
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const Point& offset = instance_to_print.print_object.instances()[instance_to_print.instance_id].shift;
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@@ -539,9 +539,38 @@ private:
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// Cache for custom seam enforcers/blockers for each layer.
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SeamPlacer m_seam_placer;
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// Cache per-filament ordering to avoid recomputing when object set is unchanged across layers.
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// Key: filament_id. Value: {sorted ObjectIDs of objects present on this filament, cached ordering}.
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std::map<unsigned int, std::pair<std::vector<ObjectID>, std::vector<const PrintInstance*>>>
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// One stop of the island-level tour: consecutive islands of a single instance. An instance
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// can have several visits per layer when its islands are toured non-consecutively.
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struct InstanceVisit
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{
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// Index into the per-filament InstanceToPrint vector.
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size_t instance_idx;
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// Islands to print, in order (indices into ObjectByExtruder::islands). Empty: print all
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// islands, ordered at extrusion time.
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std::vector<size_t> islands;
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// First visit of this instance this layer; skirt, brim and support are emitted here.
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bool first_visit;
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};
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// One node of the island-level tour, also used as cache key: identity plus quantized position.
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struct IslandOrderNode
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{
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ObjectID object_id;
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size_t instance_id;
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// Index into ObjectByExtruder::islands, or size_t(-1) for an instance without chainable
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// islands (e.g. support only), which is toured as a single stop.
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size_t island_idx;
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// Island centroid in G-code coordinates, quantized to 1 mm for cache stability.
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Point pos;
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bool operator==(const IslandOrderNode &rhs) const {
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return object_id == rhs.object_id && instance_id == rhs.instance_id &&
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island_idx == rhs.island_idx && pos == rhs.pos;
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}
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};
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// Cache the per-filament island tour to avoid recomputing while the layer's island layout is
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// unchanged. Key: filament_id. Value: {nodes the tour was computed from, resulting visits}.
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std::map<unsigned int, std::pair<std::vector<IslandOrderNode>, std::vector<InstanceVisit>>>
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m_ordering_cache;
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ExtrusionQualityEstimator m_extrusion_quality_estimator;
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@@ -109,17 +109,22 @@ bool tsp_remove_crossings(std::vector<size_t>& path, const Points& centers)
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size_t pn = path.size();
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if (pn <= 3) return false;
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size_t n_edges = pn - 1;
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// Treat path as a cycle: include the closing edge (pn-1 -> 0), consistent with the other
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// TSP helpers (2-opt, closing-edge rotation) that operate on the full cycle.
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size_t n_edges = pn;
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// Scan for first crossing; returns {i, j} or {npos, npos} if none.
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auto find_crossing = [&]() -> std::pair<size_t, size_t> {
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for (size_t i = 0; i < n_edges; ++i) {
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const Point& ai = centers[path[i]];
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const Point& bi = centers[path[i + 1]];
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const Point& bi = centers[path[(i + 1) % pn]];
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for (size_t j = i + 2; j < n_edges; ++j) {
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// Skip the (0, pn-1) pair: edges (0,1) and (pn-1,0) share node 0.
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if (i == 0 && j == pn - 1) continue;
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const Point& aj = centers[path[j]];
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const Point& bj = centers[path[j + 1]];
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const Point& bj = centers[path[(j + 1) % pn]];
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if (!bboxes_overlap(ai, bi, aj, bj)) continue;
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if (Geometry::segments_intersect(ai, bi, aj, bj))
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@@ -374,4 +379,57 @@ std::vector<const PrintInstance*> chain_print_object_instances_best_of(const Pri
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return chain_print_object_instances_best_of(print.objects().vector(), nullptr);
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}
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/* ====================================================================
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* Island-level ordering entry point
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* ==================================================================== */
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std::vector<size_t> order_points_with_strategy(const Points& points, PrintOrder print_order, const Point* start_near)
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{
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if (points.empty())
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return {};
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if (print_order != PrintOrder::Snake && print_order != PrintOrder::BestOfStrategies)
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// Nearest neighbor + post-processing; honours start_near natively.
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return chain_points_with_postprocessing(points, start_near);
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auto run_snake = [&points, start_near]() {
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std::vector<size_t> path = snake_core(points);
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if (start_near != nullptr && !path.empty()) {
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// Start the cycle at the point closest to start_near.
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size_t best_start = 0;
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double best_d2 = std::numeric_limits<double>::max();
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for (size_t k = 0; k < points.size(); ++k) {
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double d2 = (points[k].cast<double>() - start_near->cast<double>()).squaredNorm();
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if (d2 < best_d2) { best_d2 = d2; best_start = k; }
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}
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auto it = std::find(path.begin(), path.end(), best_start);
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if (it != path.begin() && it != path.end())
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std::rotate(path.begin(), it, path.end());
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} else {
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tsp_rotate_minimize_closing(path, points);
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}
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return path;
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};
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if (print_order == PrintOrder::Snake)
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return run_snake();
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// Best-of: pick the shortest total cycle; tiebreak on smallest max edge.
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std::vector<std::vector<size_t>> candidates;
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candidates.emplace_back(chain_points_with_postprocessing(points, start_near));
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candidates.emplace_back(run_snake());
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size_t best = 0;
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double best_len = std::numeric_limits<double>::max();
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double best_edge = std::numeric_limits<double>::max();
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for (size_t i = 0; i < candidates.size(); ++i) {
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double len = tsp_cycle_path_length(candidates[i], points);
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double edge = tsp_max_edge_length(candidates[i], points);
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if (len < best_len || (len == best_len && edge < best_edge)) {
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best_len = len; best_edge = edge; best = i;
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}
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}
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return candidates[best];
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}
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} // namespace Slic3r
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@@ -136,6 +136,11 @@ std::vector<const PrintInstance*> chain_print_object_instances_snake(const Print
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std::vector<const PrintInstance*> chain_print_object_instances_best_of(const std::vector<const PrintObject*>& print_objects, const Point* start_near);
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std::vector<const PrintInstance*> chain_print_object_instances_best_of(const Print& print);
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// Order raw points with the selected strategy, returning an index permutation. Island-level
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// counterpart of the chain_print_object_instances_* helpers. The returned cycle starts at the
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// point closest to start_near; orders without a dedicated strategy use nearest-neighbor chaining.
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std::vector<size_t> order_points_with_strategy(const Points& points, PrintOrder print_order, const Point* start_near);
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#endif // SLIC3R_TEST_HARNESS
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} // namespace Slic3r
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@@ -2001,7 +2001,21 @@ void PrintConfigDef::init_fff_params()
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def = this->add("print_order", coEnum);
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def->label = L("Intra-layer order");
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def->tooltip = L("Print order within a single layer.");
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def->tooltip = L("Order in which object instances are visited within a single layer, which controls how much "
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"travel is spent moving between them.\n\n"
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"Default: nearest-neighbor chaining, refined with 2-opt and crossing removal. A good general "
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"choice.\n"
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"As object list: instances are printed in the same order as the object list, without any path "
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"optimization. Use it when you need a predictable, manually controlled order.\n"
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"Best of all (shortest path): every strategy is evaluated and the shortest one is used. The "
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"object instance order is decided once for the whole print, while the ordering of individual "
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"islands is decided per layer, so different layers may end up using different strategies. "
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"Slightly slower to slice.\n"
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"Snake: serpentine row-by-row traversal, refined with 2-opt. Well suited to regular grids of "
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"many small parts.\n\n"
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"With multiple filaments or tools in the same layer, minimizing tool changes takes priority: "
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"objects are grouped by filament first and this setting only orders the instances within each "
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"filament group, so the overall sequence may not look like the shortest path across the plate.");
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def->enum_keys_map = &ConfigOptionEnum<PrintOrder>::get_enum_values();
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def->enum_values.push_back("default");
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def->enum_values.push_back("as_obj_list");
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