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https://github.com/OrcaSlicer/OrcaSlicer.git
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Rest of the path chaining has been replaced with the new algorithm.
PolylineCollection.cpp/hpp was removed, use Polylines instead. Various first_point() / last_point() now return references, not copies.
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@@ -13,13 +13,14 @@ namespace Slic3r {
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class Polygon;
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typedef std::vector<Polygon> Polygons;
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class Polygon : public MultiPoint {
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class Polygon : public MultiPoint
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{
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public:
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operator Polygons() const;
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operator Polyline() const;
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Point& operator[](Points::size_type idx);
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const Point& operator[](Points::size_type idx) const;
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operator Polygons() const { Polygons pp; pp.push_back(*this); return pp; }
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operator Polyline() const { return this->split_at_first_point(); }
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Point& operator[](Points::size_type idx) { return this->points[idx]; }
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const Point& operator[](Points::size_type idx) const { return this->points[idx]; }
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Polygon() {}
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explicit Polygon(const Points &points): MultiPoint(points) {}
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Polygon(const Polygon &other) : MultiPoint(other.points) {}
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@@ -34,20 +35,24 @@ public:
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Polygon& operator=(const Polygon &other) { points = other.points; return *this; }
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Polygon& operator=(Polygon &&other) { points = std::move(other.points); return *this; }
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Point last_point() const;
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// last point == first point for polygons
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const Point& last_point() const override { return this->points.front(); }
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virtual Lines lines() const;
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Polyline split_at_vertex(const Point &point) const;
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// Split a closed polygon into an open polyline, with the split point duplicated at both ends.
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Polyline split_at_index(int index) const;
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// Split a closed polygon into an open polyline, with the split point duplicated at both ends.
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Polyline split_at_first_point() const;
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Points equally_spaced_points(double distance) const;
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Polyline split_at_first_point() const { return this->split_at_index(0); }
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Points equally_spaced_points(double distance) const { return this->split_at_first_point().equally_spaced_points(distance); }
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double area() const;
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bool is_counter_clockwise() const;
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bool is_clockwise() const;
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bool make_counter_clockwise();
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bool make_clockwise();
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bool is_valid() const;
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bool is_valid() const { return this->points.size() >= 3; }
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// Does an unoriented polygon contain a point?
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// Tested by counting intersections along a horizontal line.
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bool contains(const Point &point) const;
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