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ENABLE_SHADERS_MANAGER set as default
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@@ -8,7 +8,7 @@ void main()
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float sq_radius = pos.x * pos.x + pos.y * pos.y;
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if (sq_radius > 0.25)
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discard;
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else if (sq_radius > 0.180625)
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else if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
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gl_FragColor = vec4(0.5 * uniform_color, 1.0);
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else
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gl_FragColor = vec4(uniform_color, 1.0);
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