mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-17 20:57:26 +00:00
Merge branch 'main' into feature/texdisp-3mf-persistence
# Conflicts: # src/libslic3r/TextureDisplacement.hpp # tests/libslic3r/test_texture_displacement.cpp
This commit is contained in:
commit
30e48183e3
771 files changed
+87452
-81226
No files matched your search
@@ -248,6 +248,20 @@ void smooth_height_pixels(std::vector<uint8_t> &pixels, int width, int height, f
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool height_texture_has_color(const TextureDisplacementLayer &layer)
|
||||
{
|
||||
if (layer.empty())
|
||||
return false;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_decoded_texture_cache.mutex);
|
||||
const auto it = g_decoded_texture_cache.entries.find(layer.image_data.get());
|
||||
if (it != g_decoded_texture_cache.entries.end() && it->second.first.lock() == layer.image_data)
|
||||
return it->second.second.has_color();
|
||||
}
|
||||
// Not decoded yet. Decoding caches the raw image, so this happens once per image.
|
||||
return decode_height_texture(layer).has_color();
|
||||
}
|
||||
|
||||
DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer)
|
||||
{
|
||||
DecodedHeightTexture result;
|
||||
@@ -2373,12 +2387,11 @@ indexed_triangle_set build_texture_displacement_v2(const indexed_triangle_set
|
||||
//
|
||||
// The *palette* index, not the printed filament. The decimation treats any edge whose two faces
|
||||
// differ as a crease (TextureBakeDecimate.cpp), so it must only ever see where the **perceived**
|
||||
// colour changes - which is exactly what ColorResolveFn's own contract says the interleaving may
|
||||
// never be fed into. Handing it the resolved filament made every Z band boundary a crease: on an
|
||||
// upright wall that is one crease per band, so the collapse ran along those lines and left a stack
|
||||
// of horizontal slivers, each printing in a single filament. Those were the horizontal colour
|
||||
// lines in the baked result, and they also spent the triangle budget drawing a pattern the eye is
|
||||
// meant to blend away. Faces the paint excludes are skipped by the pipeline itself.
|
||||
// colour changes. A mix is one perceived colour however its components are laid down, which is why
|
||||
// it has to be the palette index here: back when this was handed a per-triangle interleave instead,
|
||||
// every band boundary read as a crease, the collapse ran along those lines and left a stack of
|
||||
// horizontal slivers, and the triangle budget went on drawing a pattern the eye is meant to blend
|
||||
// away. Faces the paint excludes are skipped by the pipeline itself.
|
||||
const TextureBake::ColorSampleFn color_sample =
|
||||
color_sampler ? TextureBake::ColorSampleFn([&color_sampler](const Vec3f &p, const Vec3f &n) {
|
||||
return color_sampler(p, n);
|
||||
@@ -2404,7 +2417,7 @@ indexed_triangle_set build_texture_displacement_v2(const indexed_triangle_set
|
||||
stats->triangles_budget = result.triangles_budget;
|
||||
stats->budget_limited = result.budget_limited;
|
||||
}
|
||||
indexed_triangle_set out = TextureBake::to_indexed_triangle_set(result.geometry);
|
||||
indexed_triangle_set out = TextureBake::to_indexed_triangle_set(result.geometry, &result.face_color);
|
||||
if (out.indices.empty())
|
||||
return mesh;
|
||||
if (flip_normals)
|
||||
@@ -2425,6 +2438,8 @@ indexed_triangle_set build_texture_displacement_v2(const indexed_triangle_set
|
||||
max_depth = std::max(max_depth, std::abs(layer.depth_mm));
|
||||
const float relief_tol = max_depth + paint_tol;
|
||||
std::vector<int> palette(out.indices.size(), -1);
|
||||
const std::vector<int> &face_mask = result.face_color;
|
||||
const bool have_face_mask = face_mask.size() == out.indices.size();
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, out.indices.size()), [&](const tbb::blocked_range<size_t> &r) {
|
||||
for (size_t i = r.begin(); i < r.end(); ++i) {
|
||||
const stl_triangle_vertex_indices &t = out.indices[i];
|
||||
@@ -2440,8 +2455,19 @@ indexed_triangle_set build_texture_displacement_v2(const indexed_triangle_set
|
||||
// reason; this path was the inconsistent one.
|
||||
Vec3f foot = centroid, base_n = Vec3f::UnitZ();
|
||||
const float d2 = painted_closest(centroid, &foot, &base_n);
|
||||
if (!all_painted && d2 >= relief_tol * relief_tol)
|
||||
// Which faces may be coloured comes from the pipeline, which recorded it on the
|
||||
// refined mesh where the paint mask is exact, and carried it through the collapse,
|
||||
// the T-junction repair and the weld. Proximity cannot answer this: a displaced face
|
||||
// is no longer where its base was, so on a part thinner than the relief depth the
|
||||
// nearest painted surface to the *opposite* face is the painted one, and the texture
|
||||
// appeared there too. Only the position to sample at still comes from the base
|
||||
// surface, for the projection reason above.
|
||||
if (have_face_mask) {
|
||||
if (face_mask[i] == TextureBake::FACE_UNPAINTED)
|
||||
continue;
|
||||
} else if (!all_painted && d2 >= relief_tol * relief_tol) {
|
||||
continue;
|
||||
}
|
||||
palette[i] = sampler(foot, base_n);
|
||||
}
|
||||
});
|
||||
@@ -2463,7 +2489,7 @@ indexed_triangle_set build_texture_displacement_v2(const indexed_triangle_set
|
||||
Vec3f normal = (b - a).cross(c - a);
|
||||
const float nl = normal.norm();
|
||||
normal = (nl > 0.f) ? Vec3f(normal / nl) : Vec3f::UnitZ();
|
||||
const int filament = color->resolve ? color->resolve(palette[i], centroid, normal) : palette[i];
|
||||
const int filament = palette[i];
|
||||
if (filament >= 0)
|
||||
out_color[i] = uint8_t(std::min(filament + 1, 255));
|
||||
}
|
||||
@@ -2920,8 +2946,7 @@ static indexed_triangle_set build_texture_displacement_in_place(
|
||||
Vec3f normal = (b - a).cross(c - a);
|
||||
const float nl = normal.norm();
|
||||
normal = (nl > 0.f) ? Vec3f(normal / nl) : Vec3f::UnitZ();
|
||||
const int filament = color->resolve ? color->resolve(triangle_palette[i], centroid, normal)
|
||||
: triangle_palette[i];
|
||||
const int filament = triangle_palette[i];
|
||||
if (filament >= 0)
|
||||
out_color[i] = uint8_t(std::min(filament + 1, 255));
|
||||
}
|
||||
@@ -5205,8 +5230,8 @@ std::string texture_displacement_layers_to_json(const std::vector<TextureDisplac
|
||||
opt["v2_relocate"] = options.v2_relocate;
|
||||
opt["v2_flip_edges"] = options.v2_flip_edges;
|
||||
opt["color_mix_enabled"] = options.color_mix_enabled;
|
||||
opt["color_mix_mode"] = int(options.color_mix_mode);
|
||||
opt["color_despeckle"] = options.color_despeckle;
|
||||
opt["color_mix_count"] = options.color_mix_count;
|
||||
opt["active_slot"] = options.active_slot;
|
||||
opt["panel_mode"] = options.panel_mode;
|
||||
|
||||
@@ -5301,9 +5326,7 @@ bool texture_displacement_layers_from_json(const std::string
|
||||
read(opt, "v2_flip_edges", out_options.v2_flip_edges);
|
||||
read(opt, "color_mix_enabled", out_options.color_mix_enabled);
|
||||
read(opt, "color_despeckle", out_options.color_despeckle);
|
||||
int mix_mode = int(out_options.color_mix_mode);
|
||||
read_enum(opt, "color_mix_mode", mix_mode);
|
||||
out_options.color_mix_mode = ColorMixMode(std::clamp(mix_mode, 0, 2));
|
||||
read(opt, "color_mix_count", out_options.color_mix_count);
|
||||
read(opt, "active_slot", out_options.active_slot);
|
||||
read(opt, "panel_mode", out_options.panel_mode);
|
||||
out_options.active_slot = std::clamp(out_options.active_slot, 0, int(TEXTURE_DISPLACEMENT_MAX_LAYERS) - 1);
|
||||
|
||||
Reference in new issue
Block a user