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3DScene timer and _variable_layer_thickness_action method moved to c++
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@@ -119,6 +119,9 @@ public:
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unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
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unsigned int get_layers_editing_state(wxGLCanvas* canvas) const;
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void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state);
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float get_layers_editing_band_width(wxGLCanvas* canvas) const;
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void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
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@@ -155,6 +158,10 @@ public:
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void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
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void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
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void start_timer(wxGLCanvas* canvas);
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void stop_timer(wxGLCanvas* canvas);
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void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down);
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void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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private:
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