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WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp 2) Refactored to use as little as possible of admesh.
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@@ -27,6 +27,7 @@
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#include <boost/filesystem.hpp>
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#include <boost/nowide/convert.hpp>
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#include <boost/nowide/cstdio.hpp>
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#include <boost/thread.hpp>
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#include "libslic3r/Model.hpp"
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#include "libslic3r/Print.hpp"
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