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Design: re-editable Boolean features
Boolean features can now be re-edited from the feature tree (op, target/tool body, keep-tool, fuzzy tolerance), funnelling through the same replace_feature path as every other editable feature. - on_edit_feature: route CadFeatureType::Boolean to the Boolean card. - load_feature_into_dialog: populate the Boolean card from the saved feature. - populate_body_choices(as_of_feature): when re-editing, list the bodies as they existed just before the boolean (replay the recipe truncated to that slot) so a consumed tool body still appears and the saved target/tool selections round-trip instead of collapsing to one entry. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
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co-authored by
Claude Opus 4.8
parent
71b7a73e86
commit
30713f0f23
@@ -74,7 +74,10 @@ private:
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void on_add_draft();
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void on_add_boolean();
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void on_add_cut(); // commit a plane Cut (split-by-plane)
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void populate_body_choices(); // fill m_bool_target / m_bool_tool / m_cut_target from m_doc.bodies
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// Fill m_bool_target / m_bool_tool / m_cut_target. as_of_feature < 0 = current bodies (add);
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// >= 0 = the bodies as they existed just before that feature index (Boolean re-edit, so a
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// consumed tool body still appears and its saved selection round-trips).
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void populate_body_choices(int as_of_feature = -1);
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// Import rigid 2D art (Text / SVG) as a new Sketch feature carrying
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// imported_regions (no solver entities). on_add_text/on_import_svg gather
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// input; add_imported_sketch builds the feature, refreshes tree + display.
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