test: stop littering the working directory with debug files (#14785)

This commit is contained in:
Kris Austin
2026-07-26 10:53:56 -05:00
committed by GitHub
parent f60e0e776e
commit 306d4b73ef
9 changed files with 156 additions and 71 deletions

View File

@@ -3,9 +3,14 @@
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/Format/OBJ.hpp>
#include <libslic3r/SVG.hpp>
#include <boost/filesystem.hpp>
#include <cstdio>
#include <fstream>
#include <string>
#if defined(WIN32) || defined(_WIN32)
#define PATH_SEPARATOR R"(\)"
#else
@@ -44,4 +49,98 @@ private:
boost::filesystem::path m_path;
};
// ---------------------------------------------------------------------------
// Debug-only test artifacts
//
// Files a test dumps for inspection: a mesh, an SVG, or any streamable blob such
// as a PNG. In debug builds each run writes to a fresh temp folder (path printed
// once); the name may include a subfolder (e.g. "marchingsquares/foo.svg").
// ---------------------------------------------------------------------------
// Maps name to a path under the run's temp folder, creating any parent dirs
// (forward slashes work on Windows). Not gated, so only call it from a
// write_debug_* helper or inside an #ifndef NDEBUG block.
inline std::string debug_artifact_path(const std::string &name)
{
static const boost::filesystem::path root = [] {
boost::filesystem::path dir = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path("orca-test-artifacts-%%%%-%%%%");
boost::filesystem::create_directories(dir);
std::printf("Debug test artifacts will be written to %s\n", dir.string().c_str());
return dir;
}();
boost::filesystem::path full = root / name;
boost::filesystem::create_directories(full.parent_path());
return full.string();
}
// Dump a mesh as OBJ.
inline void write_debug_obj(const std::string &name, const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.WriteOBJFile(debug_artifact_path(name).c_str());
#else
(void) name; (void) mesh;
#endif
}
inline void write_debug_obj(const std::string &name, const indexed_triangle_set &its)
{
#ifndef NDEBUG
its_write_obj(its, debug_artifact_path(name).c_str());
#else
(void) name; (void) its;
#endif
}
// Dump a mesh as ASCII STL.
inline void write_debug_stl(const std::string &name, const Slic3r::TriangleMesh &mesh)
{
#ifndef NDEBUG
mesh.write_ascii(debug_artifact_path(name).c_str());
#else
(void) name; (void) mesh;
#endif
}
// Draw an SVG artifact through a callback that receives the open SVG. Second
// overload takes a BoundingBox when the drawing needs one.
template<class Draw>
inline void write_debug_svg(const std::string &name, Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name));
draw(svg);
svg.Close();
#else
(void) name; (void) draw;
#endif
}
template<class Draw>
inline void write_debug_svg(const std::string &name, const Slic3r::BoundingBox &bbox, Draw &&draw)
{
#ifndef NDEBUG
Slic3r::SVG svg(debug_artifact_path(name), bbox);
draw(svg);
svg.Close();
#else
(void) name; (void) bbox; (void) draw;
#endif
}
// Write a callback's result (e.g. raster.encode(sla::PNGRasterEncoder{})) to an
// artifact. operator<< is resolved by ADL at the call site, so this header needn't
// include the producer's headers.
template<class Produce>
inline void write_debug_stream(const std::string &name, Produce &&produce)
{
#ifndef NDEBUG
std::ofstream out(debug_artifact_path(name), std::ios::out | std::ios::binary);
out << produce();
#else
(void) name; (void) produce;
#endif
}
#endif // SLIC3R_TEST_UTILS