Displace the painted patch border and add post-process smoothing

This commit is contained in:
ExPikaPaka
2026-07-29 08:44:16 +02:00
parent 2a46197322
commit 2db770b672
11 changed files with 623 additions and 51 deletions
@@ -19,6 +19,7 @@ struct TextureDisplacementPreviewInput
indexed_triangle_set base_mesh;
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementFacetsData facets_data;
TextureDisplacementOptions options;
};
// Computes the true (unbaked) displaced-mesh preview in the background. With several painted