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Displace the painted patch border and add post-process smoothing
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@@ -19,6 +19,7 @@ struct TextureDisplacementPreviewInput
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indexed_triangle_set base_mesh;
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std::vector<TextureDisplacementLayer> layers;
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TextureDisplacementFacetsData facets_data;
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TextureDisplacementOptions options;
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};
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// Computes the true (unbaked) displaced-mesh preview in the background. With several painted
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