Displace the painted patch border and add post-process smoothing

This commit is contained in:
ExPikaPaka
2026-07-29 08:44:16 +02:00
parent 2a46197322
commit 2db770b672
11 changed files with 623 additions and 51 deletions
@@ -21,6 +21,7 @@ struct TextureDisplacementBakeInput
indexed_triangle_set base_mesh;
std::vector<TextureDisplacementLayer> layers;
TextureDisplacementFacetsData facets_data;
TextureDisplacementOptions options;
};
// Bakes a volume's painted texture-displacement layers into real mesh geometry in the background,