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Finished picking by color with a checksum in the alpha channel
to guard against unwanted alpha blending and / or multi sampling.
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@@ -17,7 +17,7 @@ namespace GUI {
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const double GLGizmoCut::Offset = 10.0;
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const double GLGizmoCut::Margin = 20.0;
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const std::array<float, 3> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0 };
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const std::array<float, 4> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0, 1.0 };
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GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, sprite_id)
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