Various Emboss improvements from PS (#4039)

* Fix: invalid distance from surface when load from 3mf

Cherry-picked from prusa3d/PrusaSlicer@e1d9393e51

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Apply rotation angle given by style for new text object
Turn off feature 'use_surface' for new text object

Cherry-picked from prusa3d/PrusaSlicer@1cb156c815

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store/Load align and per_glyph in Slicer.ini for text style

Cherry-picked from prusa3d/PrusaSlicer@fe16f5bdd1

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store undo/redo snap after stop input-sliding

Cherry-picked from prusa3d/PrusaSlicer@fb4e4710e7

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Initialize SvgFile object in optional different way.

Cherry-picked from prusa3d/PrusaSlicer@0ff255eadc

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* SPE-2103
Make snap-shot to undo/redo stack only on release slider

Connected with attributes:
Text/advanced(char gap, line gap, boldness, skew ratio)
SVG(size)

Also change range for Boldness. VRT font-Ascent.
(different font may have different slider value range)

Fix line gap (it was denied when per glyph was false)

Cherry-picked from prusa3d/PrusaSlicer@ee3546b186

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

---------

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
This commit is contained in:
Noisyfox
2024-02-13 23:56:48 +08:00
committed by GitHub
parent 291cfe1d4a
commit 2d140f92ff
10 changed files with 217 additions and 72 deletions

View File

@@ -198,15 +198,20 @@ std::optional<float> calc_distance(const GLVolume &gl_volume, RaycastManager &ra
if (volume->is_the_only_one_part())
return {};
if (!volume->emboss_shape.has_value())
return {};
RaycastManager::AllowVolumes condition = create_condition(object->volumes, volume->id());
RaycastManager::Meshes meshes = create_meshes(canvas, condition);
raycaster.actualize(*instance, &condition, &meshes);
return calc_distance(gl_volume, raycaster, &condition);
return calc_distance(gl_volume, raycaster, &condition, volume->emboss_shape->fix_3mf_tr);
}
std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster, const RaycastManager::ISkip *condition)
{
std::optional<float> calc_distance(const GLVolume &gl_volume, const RaycastManager &raycaster,
const RaycastManager::ISkip *condition, const std::optional<Slic3r::Transform3d>& fix) {
Transform3d w = gl_volume.world_matrix();
if (fix.has_value())
w = w * fix->inverse();
Vec3d p = w.translation();
Vec3d dir = -get_z_base(w);
auto hit_opt = raycaster.closest_hit(p, dir, condition);
@@ -322,11 +327,11 @@ bool face_selected_volume_to_camera(const Camera &camera, GLCanvas3D &canvas, co
return false;
ModelObject &object = *object_ptr;
ModelInstance *instance_ptr = get_model_instance(gl_volume, object);
const ModelInstance *instance_ptr = get_model_instance(gl_volume, object);
assert(instance_ptr != nullptr);
if (instance_ptr == nullptr)
return false;
ModelInstance &instance = *instance_ptr;
const ModelInstance &instance = *instance_ptr;
ModelVolume *volume_ptr = get_model_volume(gl_volume, object);
assert(volume_ptr != nullptr);
@@ -385,10 +390,7 @@ bool face_selected_volume_to_camera(const Camera &camera, GLCanvas3D &canvas, co
return true;
}
void do_local_z_rotate(GLCanvas3D &canvas, double relative_angle)
{
Selection &selection = canvas.get_selection();
void do_local_z_rotate(Selection &selection, double relative_angle) {
assert(!selection.is_empty());
if(selection.is_empty()) return;
@@ -418,17 +420,9 @@ void do_local_z_rotate(GLCanvas3D &canvas, double relative_angle)
selection.rotate(Vec3d(0., 0., relative_angle), get_drag_transformation_type(selection));
};
selection_transform(selection, selection_rotate_fnc);
std::string snapshot_name; // empty meand no store undo / redo
// NOTE: it use L instead of _L macro because prefix _ is appended
// inside function do_move
// snapshot_name = L("Set text rotation");
canvas.do_rotate(snapshot_name);
}
void do_local_z_move(GLCanvas3D &canvas, double relative_move) {
Selection &selection = canvas.get_selection();
void do_local_z_move(Selection &selection, double relative_move) {
assert(!selection.is_empty());
if (selection.is_empty()) return;
@@ -438,12 +432,6 @@ void do_local_z_move(GLCanvas3D &canvas, double relative_move) {
selection.translate(translate, TransformationType::Local);
};
selection_transform(selection, selection_translate_fnc);
std::string snapshot_name; // empty mean no store undo / redo
// NOTE: it use L instead of _L macro because prefix _ is appended inside
// function do_move
// snapshot_name = L("Set surface distance");
canvas.do_move(snapshot_name);
}
TransformationType get_drag_transformation_type(const Selection &selection)
@@ -589,7 +577,7 @@ bool start_dragging(const Vec2d &mouse_pos,
std::optional<float> start_distance;
if (!volume->emboss_shape->projection.use_surface)
start_distance = calc_distance(gl_volume, raycast_manager, &condition);
start_distance = calc_distance(gl_volume, raycast_manager, &condition, volume->emboss_shape->fix_3mf_tr);
surface_drag = SurfaceDrag{mouse_offset, world_tr, instance_tr_inv,
gl_volume_ptr, condition, start_angle,
start_distance, true, mouse_offset_without_sla_shift};