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https://github.com/OrcaSlicer/OrcaSlicer.git
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FIX:add bottom texture
jira: STUDIO-11342 Change-Id: I69fd573b4d7b05135d5f280cf42d367421664cff (cherry picked from commit 645f93fac732b8794aa1e99301bfe179a74915a7) (cherry picked from commit 803a1dffde0f66c3076ae4fc80d4b821f34b03fc)
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@@ -20,7 +20,7 @@
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#include <vector>
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#include <algorithm>
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#include <thread>
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#include "FileHelp.hpp"
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#define STB_DXT_IMPLEMENTATION
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#include "stb_dxt/stb_dxt.h"
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@@ -153,12 +153,13 @@ bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps, EC
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bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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auto svg_file = filename;
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Utils::slash_to_back_slash(svg_file);
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if (!boost::filesystem::exists(svg_file))
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return false;
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if (boost::algorithm::iends_with(filename, ".svg"))
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return load_from_svg(filename, use_mipmaps, compress, apply_anisotropy, max_size_px);
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if (boost::algorithm::iends_with(svg_file, ".svg"))
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return load_from_svg(svg_file, use_mipmaps, compress, apply_anisotropy, max_size_px);
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else
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return false;
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}
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