mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-06-18 01:42:48 +00:00
toggle axis visibility on canvas (#9666)
* toggle axis visibility on canvas * set show_axes config on toggle
This commit is contained in:
@@ -214,6 +214,9 @@ void AppConfig::set_defaults()
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if (get("show_outline").empty())
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set_bool("show_outline", false);
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if (get("show_axes").empty())
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set_bool("show_axes", true);
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#ifdef _WIN32
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@@ -1258,6 +1258,8 @@ bool GLCanvas3D::init()
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// init dark mode status
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on_change_color_mode(wxGetApp().app_config->get("dark_color_mode") == "1", false);
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m_show_world_axes = wxGetApp().app_config->get("show_axes") == "true";
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BOOST_LOG_TRIVIAL(info) <<__FUNCTION__<< " enter";
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glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
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glsafe(::glClearDepth(1.0f));
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@@ -1534,6 +1536,17 @@ ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state(ObjectFil
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return state;
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}
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void GLCanvas3D::toggle_world_axes_visibility(bool force_show)
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{
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if (force_show) {
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m_show_world_axes = true;
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} else {
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m_show_world_axes = !m_show_world_axes;
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}
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wxGetApp().app_config->set_bool("show_axes", m_show_world_axes);
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set_as_dirty();
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}
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void GLCanvas3D::toggle_selected_volume_visibility(bool selected_visible)
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{
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m_render_sla_auxiliaries = !selected_visible;
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@@ -2085,7 +2098,7 @@ void GLCanvas3D::render(bool only_init)
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_render_background();
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//BBS add partplater rendering logic
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bool only_current = false, only_body = false, show_axes = true, no_partplate = false;
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bool only_current = false, only_body = false, no_partplate = false;
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bool show_grid = true;
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GLGizmosManager::EType gizmo_type = m_gizmos.get_current_type();
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if (!m_main_toolbar.is_enabled()) {
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@@ -2105,7 +2118,7 @@ void GLCanvas3D::render(bool only_init)
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_render_sla_slices();
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_render_selection();
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if (!no_partplate)
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_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), show_axes);
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_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), m_show_world_axes);
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if (!no_partplate) //BBS: add outline logic
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_render_platelist(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), only_current, only_body, hover_id, true, show_grid);
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_render_objects(GLVolumeCollection::ERenderType::Transparent, !m_gizmos.is_running());
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@@ -2115,7 +2128,7 @@ void GLCanvas3D::render(bool only_init)
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_render_objects(GLVolumeCollection::ERenderType::Opaque, !m_gizmos.is_running());
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_render_sla_slices();
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_render_selection();
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_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), show_axes);
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_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), m_show_world_axes);
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_render_platelist(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), only_current, true, hover_id);
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// BBS: GUI refactor: add canvas size as parameters
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_render_gcode(cnv_size.get_width(), cnv_size.get_height());
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@@ -2123,9 +2136,9 @@ void GLCanvas3D::render(bool only_init)
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/* assemble render*/
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else if (m_canvas_type == ECanvasType::CanvasAssembleView) {
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//BBS: add outline logic
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if (m_show_world_axes) {
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m_axes.render();
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}
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//if (m_show_world_axes) {
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// m_axes.render();
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//}
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_render_objects(GLVolumeCollection::ERenderType::Opaque, !m_gizmos.is_running());
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_render_selection();
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//_render_bed(camera.get_view_matrix(), camera.get_projection_matrix(), !camera.is_looking_downward(), show_axes);
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@@ -6069,6 +6082,7 @@ void GLCanvas3D::_render_3d_navigator()
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}
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const float size = 128 * sc;
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m_axis_button_pos[0] = size - 10;
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const auto result = ImGuizmo::ViewManipulate(cameraView, cameraProjection, ImGuizmo::OPERATION::ROTATE, ImGuizmo::MODE::WORLD, nullptr,
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camDistance, ImVec2(viewManipulateLeft, viewManipulateTop - size), ImVec2(size, size),
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0x00101010);
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@@ -6104,6 +6118,7 @@ void GLCanvas3D::_render_3d_navigator()
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request_extra_frame();
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}
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_render_camera_toolbar();
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}
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#define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0
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@@ -8604,6 +8619,51 @@ void GLCanvas3D::_render_return_toolbar() const
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imgui.end();
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}
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void GLCanvas3D::_render_camera_toolbar()
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{
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float font_size = ImGui::GetFontSize();
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float sc = get_scale();
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ImVec2 button_icon_size = ImVec2(font_size * 2.5, font_size * 2.5);
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ImGuiWrapper &imgui = *wxGetApp().imgui();
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float window_width = button_icon_size.x + imgui.scaled(2.0f);
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float window_height = button_icon_size.y + imgui.scaled(2.0f);
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Size cnv_size = get_canvas_size();
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m_axis_button_pos[1] = cnv_size.get_height() - button_icon_size[1] - 20 * sc;
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imgui.set_next_window_pos(m_axis_button_pos[0], m_axis_button_pos[1], ImGuiCond_Always, 0, 0);
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#ifdef __WINDOWS__
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imgui.set_next_window_size(window_width, window_height, ImGuiCond_Always);
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#endif
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imgui.begin(_L("Toggle Axis"), ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse);//
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ImTextureID normal_id = m_gizmos.get_icon_texture_id(m_is_dark ? GLGizmosManager::MENU_ICON_NAME::IC_AXIS_TOGGLE_DARK : GLGizmosManager::MENU_ICON_NAME::IC_AXIS_TOGGLE);
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ImTextureID hover_id = m_gizmos.get_icon_texture_id(m_is_dark ? GLGizmosManager::MENU_ICON_NAME::IC_AXIS_TOGGLE_DARK_HOVER : GLGizmosManager::MENU_ICON_NAME::IC_AXIS_TOGGLE_HOVER);
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, {0, 0});
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if (ImGui::ImageButton3(normal_id, hover_id, button_icon_size, ImVec2(0, 0), ImVec2(1, 1), -1,
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ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1), ImVec2(10, 0))) {
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//select_view("plate");
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if (m_canvas_type == ECanvasType::CanvasView3D || m_canvas_type == ECanvasType::CanvasPreview) {
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toggle_world_axes_visibility(false);
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}
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}
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if (ImGui::IsItemHovered()) {
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auto temp_tooltip = _L("Toggle Axis");
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auto width = ImGui::CalcTextSize(temp_tooltip.c_str()).x + imgui.scaled(2.0f);
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imgui.tooltip(temp_tooltip, width);
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}
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ImGui::PopStyleVar(2);
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imgui.end();
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}
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void GLCanvas3D::_render_separator_toolbar_right() const
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{
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if (!m_separator_toolbar.is_enabled())
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@@ -542,6 +542,8 @@ private:
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mutable IMToolbar m_sel_plate_toolbar;
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mutable GLToolbar m_assemble_view_toolbar;
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mutable IMReturnToolbar m_return_toolbar;
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mutable Vec2i32 m_axis_button_pos = {128, 5};
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mutable float m_sc{1};
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mutable float m_paint_toolbar_width;
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//BBS: add canvas type for assemble view usage
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@@ -625,7 +627,7 @@ private:
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PrinterTechnology current_printer_technology() const;
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bool m_show_world_axes{false};
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bool m_show_world_axes{true};
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Bed3D::Axes m_axes;
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//BBS:record key botton frequency
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int auto_orient_count = 0;
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@@ -821,7 +823,7 @@ public:
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void set_color_clip_plane(const Vec3d& cp_normal, double offset) { m_volumes.set_color_clip_plane(cp_normal, offset); }
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void set_color_clip_plane_colors(const std::array<ColorRGBA, 2>& colors) { m_volumes.set_color_clip_plane_colors(colors); }
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void set_show_world_axes(bool flag) { m_show_world_axes = flag; }
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void toggle_world_axes_visibility(bool force_show = false);
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void refresh_camera_scene_box();
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void set_color_by(const std::string& value);
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@@ -1243,6 +1245,7 @@ private:
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void _render_imgui_select_plate_toolbar();
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void _render_assemble_view_toolbar() const;
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void _render_return_toolbar() const;
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void _render_camera_toolbar();
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void _render_separator_toolbar_right() const;
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void _render_separator_toolbar_left() const;
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void _render_collapse_toolbar() const;
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@@ -183,8 +183,9 @@ void GLGizmosManager::switch_gizmos_icon_filename()
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bool GLGizmosManager::init()
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{
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bool result = init_icon_textures();
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if (!result) return result;
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if (!m_gizmos.empty())
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return true;
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init_icon_textures();
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m_background_texture.metadata.filename = m_is_dark ? "toolbar_background_dark.png" : "toolbar_background.png";
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m_background_texture.metadata.left = 16;
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@@ -241,9 +242,12 @@ bool GLGizmosManager::init()
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return true;
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}
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std::map<int, void *> GLGizmosManager::icon_list = {};
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bool GLGizmosManager::init_icon_textures()
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{
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if (icon_list.size() > 0) {
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return true;
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}
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ImTextureID texture_id;
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icon_list.clear();
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@@ -277,6 +281,26 @@ bool GLGizmosManager::init_icon_textures()
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else
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return false;
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if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/axis_toggle.svg", 64, 64, texture_id))
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icon_list.insert(std::make_pair((int) IC_AXIS_TOGGLE, texture_id));
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else
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return false;
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if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/axis_toggle_hover.svg", 64, 64, texture_id))
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icon_list.insert(std::make_pair((int) IC_AXIS_TOGGLE_HOVER, texture_id));
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else
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return false;
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if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/axis_toggle_dark.svg", 64, 64, texture_id))
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icon_list.insert(std::make_pair((int) IC_AXIS_TOGGLE_DARK, texture_id));
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else
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return false;
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if (IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/axis_toggle_hover_dark.svg", 64, 64, texture_id))
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icon_list.insert(std::make_pair((int) IC_AXIS_TOGGLE_DARK_HOVER, texture_id));
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else
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return false;
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return true;
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}
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@@ -147,7 +147,7 @@ private:
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void on_set_color_timer(wxTimerEvent& evt);
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// key MENU_ICON_NAME, value = ImtextureID
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std::map<int, void*> icon_list;
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static std::map<int, void*> icon_list;
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bool m_is_dark = false;
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@@ -170,6 +170,10 @@ public:
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IC_TOOLBAR_TOOLTIP,
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IC_TOOLBAR_TOOLTIP_HOVER,
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IC_NAME_COUNT,
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IC_AXIS_TOGGLE,
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IC_AXIS_TOGGLE_HOVER,
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IC_AXIS_TOGGLE_DARK,
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IC_AXIS_TOGGLE_DARK_HOVER,
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};
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explicit GLGizmosManager(GLCanvas3D& parent);
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