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Mdel preview renders the actual colors of the filaments based on the filaments currently loaded in the AMS
Ported from BambuStudio
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@@ -325,7 +325,7 @@ public:
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virtual void render_with_outline(const Transform3d &view_model_matrix);
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//BBS: add simple render function for thumbnail
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void simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA> extruder_colors);
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void simple_render(GLShaderProgram* shader, ModelObjectPtrs& model_objects, std::vector<ColorRGBA>& extruder_colors, bool ban_light =false);
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void set_bounding_boxes_as_dirty() {
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m_transformed_bounding_box.reset();
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