Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Refactoring to simplify client code of GLModel::Geometry

(cherry picked from commit prusa3d/PrusaSlicer@be6b6590be)
This commit is contained in:
enricoturri1966
2023-10-22 21:41:32 +08:00
committed by Noisyfox
parent 6eed22015a
commit 269fbaa60c
10 changed files with 41 additions and 40 deletions

View File

@@ -142,8 +142,8 @@ void GLGizmoMove3D::on_render()
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
init_data.color = AXES_COLOR[id];
init_data.vertices.reserve(2 * GLModel::Geometry::vertex_stride_floats(init_data.format));
init_data.indices.reserve(2 * GLModel::Geometry::index_stride_bytes(init_data.format));
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)center.cast<float>());