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Cut: Use world coordinates
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@@ -238,7 +238,7 @@ public:
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size_t materials_count() const;
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size_t facets_count() const;
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bool needed_repair() const;
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ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false);
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ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false); // Note: z is in world coordinates
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void split(ModelObjectPtrs* new_objects);
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void repair();
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