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Bugfixes for complex and dirty geometries
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@@ -51,11 +51,6 @@ sub has_endpoint {
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return $point->coincides_with($self->a) || $point->coincides_with($self->b);
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}
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sub slope {
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my $self = shift;
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return Slic3r::Geometry::slope($self->p);
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}
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sub parallel_to {
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my $self = shift;
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my ($line) = @_;
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