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Merge branch 'dev_native' of https://github.com/prusa3d/Slic3r into dev_native
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@@ -1242,7 +1242,7 @@ void ModelInstance::transform_polygon(Polygon* polygon) const
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}
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#if !ENABLE_MODELVOLUME_TRANSFORM
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Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const
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Transform3d ModelInstance::get_matrix(bool dont_translate, bool dont_rotate, bool dont_scale, bool dont_mirror) const
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{
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Vec3d translation = dont_translate ? Vec3d::Zero() : m_offset;
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Vec3d rotation = dont_rotate ? Vec3d::Zero() : m_rotation;
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