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Refactored the travel/retract/avoid_crossing_perimeters logic. Several edge cases are now handled correctly. #2498
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@@ -95,8 +95,7 @@ class Layer {
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void make_slices();
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template <class T> bool any_internal_region_slice_contains(const T &item) const;
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template <class T> bool any_bottom_region_slice_contains(const T &item) const;
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template <class T> bool any_internal_region_fill_surface_contains(const T &item) const;
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protected:
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int _id; // sequential number of layer, 0-based
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PrintObject *_object;
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