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feat(libslic3r): multi-nozzle slicing engine for H2C/A2L
Port BambuStudio's dual-nozzle slicing core: H2C-era config keys, filament-to-nozzle grouping with per-layer dynamic regrouping, filament/nozzle/hotend gcode placeholder vocabulary, multi-nozzle wipe tower pre-heat/pre-cool, the two-pass pre-cooling injector, and corexy farthest-point timelapse.
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@@ -72,6 +72,7 @@
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#define BBL_JSON_KEY_BOTTOM_TEXTURE_END_NAME "bottom_texture_end_name"
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#define BBL_JSON_KEY_USE_DOUBLE_EXTRUDER_DEFAULT_TEXTURE "use_double_extruder_default_texture"
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#define BBL_JSON_KEY_BOTTOM_TEXTURE_RECT "bottom_texture_rect"
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#define BBL_JSON_KEY_BOTTOM_TEXTURE_RECT_LONGER "bottom_texture_rect_longer"
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#define BBL_JSON_KEY_MIDDLE_TEXTURE_RECT "middle_texture_rect"
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#define BBL_JSON_KEY_HOTEND_MODEL "hotend_model"
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@@ -150,6 +151,7 @@ public:
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std::string bottom_texture_end_name;
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std::string use_double_extruder_default_texture;
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std::string bottom_texture_rect;
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std::string bottom_texture_rect_longer;
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std::string middle_texture_rect;
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std::string hotend_model;
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PrinterVariant* variant(const std::string &name) {
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