fix: Home start shows Prepare or a blank window, and Prepare opens slowly (#15878)

This commit is contained in:
Kris Austin
2026-09-26 14:23:52 -03:00
committed by GitHub
parent e77d179bbe
commit 237cd10eb5
16 changed files with 421 additions and 342 deletions
+126 -124
View File
@@ -799,67 +799,8 @@ void PartPlate::render_logo(bool bottom, bool render_cali)
{
if (!m_partplate_list->render_bedtype_logo) {
// render third-party printer texture logo
if (m_partplate_list->m_logo_texture_filename.empty()) {
m_partplate_list->m_logo_texture.reset();
if (!m_partplate_list->load_logo_texture())
return;
}
//GLTexture* temp_texture = const_cast<GLTexture*>(&m_temp_texture);
if (m_partplate_list->m_logo_texture.get_id() == 0 || m_partplate_list->m_logo_texture.get_source() != m_partplate_list->m_logo_texture_filename) {
m_partplate_list->m_logo_texture.reset();
if (boost::algorithm::iends_with(m_partplate_list->m_logo_texture_filename, ".svg")) {
/*// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
if (temp_texture->get_id() == 0 || temp_texture->get_source() != m_texture_filename) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
if (!temp_texture->load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) {
render_default(bottom, false);
return;
}
canvas.request_extra_frame();
}*/
// starts generating the main texture, compression will run asynchronously
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
GLint logo_tex_size = (max_tex_size < 2048) ? max_tex_size : 2048;
if (!m_partplate_list->m_logo_texture.load_from_svg_file(m_partplate_list->m_logo_texture_filename, true, true, true, logo_tex_size)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % m_partplate_list->m_logo_texture_filename;
return;
}
}
else if (boost::algorithm::iends_with(m_partplate_list->m_logo_texture_filename, ".png")) {
// generate a temporary lower resolution texture to show while no main texture levels have been compressed
/* if (temp_texture->get_id() == 0 || temp_texture->get_source() != m_logo_texture_filename) {
if (!temp_texture->load_from_file(m_logo_texture_filename, false, GLTexture::None, false)) {
render_default(bottom, false);
return;
}
canvas.request_extra_frame();
}*/
// starts generating the main texture, compression will run asynchronously
if (!m_partplate_list->m_logo_texture.load_from_file(m_partplate_list->m_logo_texture_filename, true, GLTexture::MultiThreaded, true)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % m_partplate_list->m_logo_texture_filename;
return;
}
}
else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": can not load logo texture from %1%, unsupported format") % m_partplate_list->m_logo_texture_filename;
return;
}
}
else if (m_partplate_list->m_logo_texture.unsent_compressed_data_available()) {
// sends to gpu the already available compressed levels of the main texture
m_partplate_list->m_logo_texture.send_compressed_data_to_gpu();
// the temporary texture is not needed anymore, reset it
//if (temp_texture->get_id() != 0)
// temp_texture->reset();
//canvas.request_extra_frame();
}
if (m_logo_triangles.is_initialized())
render_logo_texture(m_partplate_list->m_logo_texture, m_logo_triangles, bottom);
@@ -4232,6 +4173,7 @@ Vec2d PartPlateList::compute_shape_position(int index, int cols)
//generate icon textures
void PartPlateList::generate_icon_textures()
{
m_icon_textures_dark = m_is_dark;
// use higher resolution images if graphic card and opengl version allow
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size(), icon_size = max_tex_size / 8;
std::string path = resources_dir() + "/images/";
@@ -4447,6 +4389,9 @@ void PartPlateList::release_icon_textures()
PartPlateList::is_load_bedtype_textures = false;
PartPlateList::is_load_extruder_only_area_textures = false;
PartPlateList::is_load_cali_texture = false;
m_next_bedtype_texture = 0;
m_next_extruder_only_area_texture = 0;
m_next_cali_texture = 0;
for (int i = 0; i < btCount; i++) {
for (auto& part: bed_texture_info[i].parts) {
if (part.texture) {
@@ -6002,12 +5947,7 @@ void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& pr
plate_hover_action = hover_id % PartPlate::GRABBER_COUNT;
}
static bool last_dark_mode_status = m_is_dark;
if (m_is_dark != last_dark_mode_status) {
last_dark_mode_status = m_is_dark;
generate_icon_textures();
} else if(m_del_texture.get_id() == 0)
generate_icon_textures();
load_icon_textures();
for (it = m_plate_list.begin(); it != m_plate_list.end(); it++) {
int current_index = (*it)->get_index();
if (only_current && (current_index != m_current_plate))
@@ -6149,6 +6089,8 @@ bool PartPlateList::set_shapes(const Pointfs &shape,
}
is_load_bedtype_textures = false; //reload textures
is_load_extruder_only_area_textures = false; // reload textures
m_next_bedtype_texture = 0;
m_next_extruder_only_area_texture = 0;
calc_bounding_boxes();
update_logo_texture_filename(texture_filename);
@@ -7089,53 +7031,120 @@ bool PartPlateList::init_extruder_only_area_info()
return true;
}
void PartPlateList::load_bedtype_textures()
static GLint logo_texture_size()
{
if (PartPlateList::is_load_bedtype_textures) return;
init_bed_type_info();
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
GLint logo_tex_size = (max_tex_size < 2048) ? max_tex_size : 2048;
for (int i = 0; i < (unsigned int)btCount; ++i) {
for (int j = 0; j < bed_texture_info[i].parts.size(); j++) {
std::string filename = resources_dir() + "/images/" + bed_texture_info[i].parts[j].filename;
if (boost::filesystem::exists(filename)) {
PartPlateList::bed_texture_info[i].parts[j].texture = new GLTexture();
if (!PartPlateList::bed_texture_info[i].parts[j].texture->load_from_svg_file(filename, true, true, true, logo_tex_size)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % filename;
}
} else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % filename;
}
}
}
PartPlateList::is_load_bedtype_textures = true;
return std::min<GLint>(OpenGLManager::get_gl_info().get_max_tex_size(), 2048);
}
void PartPlateList::load_extruder_only_area_textures() {
if (PartPlateList::is_load_extruder_only_area_textures) return;
// Loads the texture of the next untried part across the parts of `infos`, in order, advancing
// `next`; false once every part has been tried.
static bool load_next_part_texture(PartPlateList::BedTextureInfo* infos, size_t count, size_t& next, bool compress_and_filter)
{
size_t k = next;
for (size_t i = 0; i < count; ++i) {
if (k >= infos[i].parts.size()) {
k -= infos[i].parts.size();
continue;
}
++next;
PartPlateList::BedTextureInfo::TexturePart& part = infos[i].parts[k];
const std::string filename = resources_dir() + "/images/" + part.filename;
if (boost::filesystem::exists(filename)) {
part.texture = new GLTexture();
if (!part.texture->load_from_svg_file(filename, true, compress_and_filter, compress_and_filter, logo_texture_size()))
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load texture from %1% failed!") % filename;
} else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load texture from %1% failed!") % filename;
}
return true;
}
return false;
}
auto ok = init_extruder_only_area_info();
if (!ok) {
void PartPlateList::load_bedtype_textures()
{
while (load_next_bedtype_texture()) {}
}
bool PartPlateList::load_next_bedtype_texture()
{
if (PartPlateList::is_load_bedtype_textures)
return false;
if (m_next_bedtype_texture == 0)
init_bed_type_info();
if (load_next_part_texture(bed_texture_info, btCount, m_next_bedtype_texture, true))
return true;
PartPlateList::is_load_bedtype_textures = true;
return false;
}
bool PartPlateList::load_logo_texture()
{
if (m_logo_texture_filename.empty()) {
m_logo_texture.reset();
return false;
}
if (m_logo_texture.get_id() != 0 && m_logo_texture.get_source() == m_logo_texture_filename) {
if (m_logo_texture.unsent_compressed_data_available())
// sends to gpu the already available compressed levels of the main texture
m_logo_texture.send_compressed_data_to_gpu();
return true;
}
m_logo_texture.reset();
// starts generating the main texture, compression will run asynchronously
if (boost::algorithm::iends_with(m_logo_texture_filename, ".svg")) {
if (!m_logo_texture.load_from_svg_file(m_logo_texture_filename, true, true, true, logo_texture_size())) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % m_logo_texture_filename;
return false;
}
}
else if (boost::algorithm::iends_with(m_logo_texture_filename, ".png")) {
if (!m_logo_texture.load_from_file(m_logo_texture_filename, true, GLTexture::MultiThreaded, true)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % m_logo_texture_filename;
return false;
}
}
else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": can not load logo texture from %1%, unsupported format") % m_logo_texture_filename;
return false;
}
return true;
}
void PartPlateList::load_icon_textures()
{
if (!icon_textures_loaded())
generate_icon_textures();
}
bool PartPlateList::load_next_plate_texture()
{
if (!render_bedtype_logo) {
load_logo_texture();
return false;
}
return load_next_bedtype_texture() || load_next_cali_texture() || load_next_extruder_only_area_texture();
}
void PartPlateList::load_extruder_only_area_textures()
{
while (load_next_extruder_only_area_texture()) {}
}
bool PartPlateList::load_next_extruder_only_area_texture()
{
if (PartPlateList::is_load_extruder_only_area_textures)
return false;
if (m_next_extruder_only_area_texture == 0 && !init_extruder_only_area_info()) {
PartPlateList::is_load_extruder_only_area_textures = true;
return;
}
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
GLint logo_tex_size = (max_tex_size < 2048) ? max_tex_size : 2048;
for (int i = 0; i < (unsigned int) ExtruderOnlyAreaType::btAreaCount; ++i) {
for (int j = 0; j < extruder_only_area_info[i].parts.size(); j++) {
std::string filename = resources_dir() + "/images/" + extruder_only_area_info[i].parts[j].filename;
if (boost::filesystem::exists(filename)) {
PartPlateList::extruder_only_area_info[i].parts[j].texture = new GLTexture();
if (!PartPlateList::extruder_only_area_info[i].parts[j].texture->load_from_svg_file(filename, true, false, false, logo_tex_size)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % filename;
}
} else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load logo texture from %1% failed!") % filename;
}
}
return false;
}
if (load_next_part_texture(extruder_only_area_info, (size_t) ExtruderOnlyAreaType::btAreaCount, m_next_extruder_only_area_texture, false))
return true;
PartPlateList::is_load_extruder_only_area_textures = true;
return false;
}
void PartPlateList::init_cali_texture_info()
@@ -7150,26 +7159,19 @@ void PartPlateList::init_cali_texture_info()
void PartPlateList::load_cali_textures()
{
if (PartPlateList::is_load_cali_texture) return;
while (load_next_cali_texture()) {}
}
init_cali_texture_info();
GLint max_tex_size = OpenGLManager::get_gl_info().get_max_tex_size();
GLint logo_tex_size = (max_tex_size < 2048) ? max_tex_size : 2048;
for (int i = 0; i < (unsigned int)btCount; ++i) {
for (int j = 0; j < cali_texture_info.parts.size(); j++) {
std::string filename = resources_dir() + "/images/" + cali_texture_info.parts[j].filename;
if (boost::filesystem::exists(filename)) {
PartPlateList::cali_texture_info.parts[j].texture = new GLTexture();
if (!PartPlateList::cali_texture_info.parts[j].texture->load_from_svg_file(filename, true, true, true, logo_tex_size)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load cali texture from %1% failed!") % filename;
}
}
else {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << boost::format(": load cali texture from %1% failed!") % filename;
}
}
}
bool PartPlateList::load_next_cali_texture()
{
if (PartPlateList::is_load_cali_texture)
return false;
if (m_next_cali_texture == 0)
init_cali_texture_info();
if (load_next_part_texture(&cali_texture_info, 1, m_next_cali_texture, true))
return true;
PartPlateList::is_load_cali_texture = true;
return false;
}
void PartPlateList::on_extruder_count_changed(int extruder_count)