fix: Home start shows Prepare or a blank window, and Prepare opens slowly (#15878)

This commit is contained in:
Kris Austin
2026-09-26 14:23:52 -03:00
committed by GitHub
parent e77d179bbe
commit 237cd10eb5
16 changed files with 421 additions and 342 deletions
+14 -8
View File
@@ -857,7 +857,12 @@ void GUI_App::post_init()
slow_bootup = true;
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", slow bootup, won't render gl here.";
}
if (!switch_to_3d) {
// Starting on Home, the GL resources load at idle so Home paints first and Prepare is never
// shown.
const bool gl_at_idle = !starts_on_prepare() && is_editor();
if (!switch_to_3d && gl_at_idle) {
plater_->select_view_3D("3D");
} else if (!switch_to_3d) {
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << ", begin load_gl_resources";
#ifndef __linux__
mainframe->Freeze();
@@ -865,9 +870,6 @@ void GUI_App::post_init()
plater_->canvas3D()->enable_render(false);
mainframe->select_prepare_for_gl_init();
plater_->select_view_3D("3D");
// The first render happens before the queued new_project() sets the same view.
plater_->get_camera().select_view("topfront");
plater_->get_camera().requires_zoom_to_bed = true;
//BBS init the opengl resource here
if (!plater_->canvas3D()->get_wxglcanvas()->IsShownOnScreen() ||
!plater_->canvas3D()->make_current_for_postinit()) {
@@ -905,8 +907,6 @@ void GUI_App::post_init()
}
if (starts_on_prepare())
mainframe->select_tab(TAB_ID_PREPARE);
else if (is_editor())
mainframe->select_tab(TAB_ID_HOME);
#ifndef __linux__
mainframe->Thaw();
#endif
@@ -3423,6 +3423,10 @@ bool GUI_App::on_init_inner()
}
BOOST_LOG_TRIVIAL(info) << "create the main window";
mainframe = new MainFrame();
// The first render can happen as soon as the frame is shown, before the queued
// new_project() sets the same view.
plater_->get_camera().select_view("topfront");
plater_->get_camera().requires_zoom_to_bed = true;
if (is_editor()) {
if (starts_on_prepare()) {
mainframe->select_tab(TAB_ID_PREPARE);
@@ -8201,10 +8205,12 @@ int GUI_App::input_idle_ms() const
return int(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_last_input).count());
}
// Every wxCommandEvent claims the user-input category, so only real mouse and key events count.
// Every wxCommandEvent claims the user-input category, so only real mouse and key events count,
// plus main window resizes, since a border drag produces no mouse events.
int GUI_App::FilterEvent(wxEvent& event)
{
if (!event.IsCommandEvent() && (event.GetEventCategory() & wxEVT_CATEGORY_USER_INPUT))
if ((!event.IsCommandEvent() && (event.GetEventCategory() & wxEVT_CATEGORY_USER_INPUT)) ||
(event.GetEventType() == wxEVT_SIZE && event.GetEventObject() == mainframe))
m_last_input = std::chrono::steady_clock::now();
return Event_Skip;
}