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Framework to serialize gizmos into undo/redo stack
Serialization into undo/redo of Cut gizmo Refactoring of GLGizmosManager
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@@ -132,6 +132,7 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
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glsafe(::glEnd());
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}
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GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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: m_parent(parent)
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, m_group_id(-1)
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