Merge branch 'main' into feature/texture_displacement

This commit is contained in:
SoftFever
2026-09-22 14:46:36 +08:00
committed by GitHub
1059 changed files with 150432 additions and 10431 deletions
+2
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@@ -90,6 +90,8 @@ std::pair<bool, std::string> GLShadersManager::init()
, { "ENABLE_ENVIRONMENT_MAP"sv }
#endif // ENABLE_ENVIRONMENT_MAP
);
// used to render objects as translucent, edge weighted surfaces in the X-Ray view
valid &= append_shader("xray", { prefix + "xray.vs", prefix + "xray.fs" });
// used to render variable layers heights in 3d editor
valid &= append_shader("variable_layer_height", { prefix + "variable_layer_height.vs", prefix + "variable_layer_height.fs" });
// used to render highlight contour around selected triangles inside the multi-material gizmo