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Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_sinking_objects_collision
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@@ -5201,7 +5201,8 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type)
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GLGizmosManager::EType type = gm.get_current_type();
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if (type == GLGizmosManager::FdmSupports
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|| type == GLGizmosManager::Seam
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|| type == GLGizmosManager::MmuSegmentation) {
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|| type == GLGizmosManager::MmuSegmentation
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|| type == GLGizmosManager::Simplify ) {
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shader->stop_using();
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gm.render_painter_gizmo();
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shader->start_using();
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