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Fix of #5619 - Copying Item with Printable Property
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@@ -6111,8 +6111,10 @@ void Plater::changed_objects(const std::vector<size_t>& object_idxs)
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// pulls the correct data, update the 3D scene.
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this->p->update_restart_background_process(true, false);
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}
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else
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else {
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p->view3D->reload_scene(false);
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p->view3D->get_canvas3d()->update_instance_printable_state_for_objects(object_idxs);
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}
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// update print
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this->p->schedule_background_process();
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