Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140

(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
This commit is contained in:
enricoturri1966 authored and Noisyfox committed 2023-11-04 11:41:05 +08:00
1 parent bb044754af
commit 1e4f16bd39
76 files changed
+1145 -143

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@@ -262,7 +262,7 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
void GLGizmoBase::render_grabbers(float size) const
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
shader->start_using();
@@ -276,7 +276,7 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();