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Fix of paint on supports don't work for object that has been scaled up #6718
The triangle-ray intersection function used a hard coded epsilon, which did not work for triangle meshes, that were either too small or too large. Newly the epsilon may be provided to the AABBTreeIndirect search functions externally and IndexedMesh calculates a suitable epsilon on demand from an average triangle mesh edge length.
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@@ -112,7 +112,7 @@ public:
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// The class references extern TriangleMesh, which must stay alive
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// during MeshRaycaster existence.
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MeshRaycaster(const TriangleMesh& mesh)
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: m_emesh(mesh)
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: m_emesh(mesh, true) // calculate epsilon for triangle-ray intersection from an average edge length
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{
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m_normals.reserve(mesh.stl.facet_start.size());
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for (const stl_facet& facet : mesh.stl.facet_start)
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