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Keep painting after cut (#13472)
[How to Download Pull Requests Artifacts for Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts) This can be enabled in Preference->Developer->Keep painted feature after mesh change. <img width="731" height="633" alt="init" src="https://github.com/user-attachments/assets/8b195486-538e-4eda-9e77-bfdf1a794306" /> TODO: - [ ] Bug fixes - [ ] Make it faster - Keep painting after other mesh operations such as reload from disk/simplify/boolean operation etc: - [x] Planar cut - [x] Dovetail cut - [x] Cut with part assigned to other side - [x] Split to parts - [x] Split to objects - [x] Mesh boolean gizmo - [x] Mesh boolean in right click - [x] Reload from disk/replace stl (won't work well if mesh changed too much) - [x] Fix model - [x] Simplify/smooth (this two won't work well due to too much mesh changes) - [x] Add options in settings since I think this will be experimental for a long time until being tested by a lot of ppl
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@@ -4456,7 +4456,7 @@ int CLI::run(int argc, char **argv)
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size_t num_objects = model.objects.size();
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for (size_t i = 0; i < num_objects; ++ i) {
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ModelObjectPtrs new_objects;
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model.objects.front()->split(&new_objects);
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model.objects.front()->split(&new_objects, false); // TODO: add cli option to enable this?
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model.delete_object(size_t(0));
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}
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}
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