Port mixed filament dialog fixes from BambuStudio

This commit is contained in:
SoftFever
2026-08-23 22:11:49 +08:00
parent b1e3cdc666
commit 1b5b8fce54
5 changed files with 137 additions and 92 deletions
+23 -1
View File
@@ -196,8 +196,10 @@ ColorDecomposeDialog::ColorDecomposeDialog(wxWindow* parent,
build_ui();
wxGetApp().UpdateDlgDarkUI(this);
// Restore target swatch after dark mode color remapping
if (m_target_swatch)
if (m_target_swatch) {
m_target_swatch->SetBackgroundColour(m_target_color);
m_target_swatch->Refresh();
}
update_card_visibility();
Fit();
@@ -322,6 +324,26 @@ static wxPanel* create_color_swatch(wxWindow* parent, const wxColour& color, int
auto* panel = new wxPanel(parent, wxID_ANY, wxDefaultPosition, wxSize(size, size));
panel->SetBackgroundColour(color);
panel->SetMinSize(wxSize(size, size));
panel->SetBackgroundStyle(wxBG_STYLE_PAINT);
panel->Bind(wxEVT_PAINT, [panel](wxPaintEvent&) {
wxAutoBufferedPaintDC dc(panel);
wxSize sz = panel->GetClientSize();
wxColour c = panel->GetBackgroundColour();
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(c));
dc.DrawRectangle(0, 0, sz.GetWidth(), sz.GetHeight());
// Mirror sidebar (FilamentBitmapUtils::create_single_filament_bitmap):
// gray border for near-white in light mode so white swatches stay
// visible on a white background; light border for near-black in dark mode.
const bool light_mode = !wxGetApp().dark_mode();
if ((light_mode && c.Red() > 224 && c.Green() > 224 && c.Blue() > 224) ||
(!light_mode && c.Red() < 45 && c.Green() < 45 && c.Blue() < 45)) {
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(wxPen(light_mode ? wxColour(130, 130, 128) : wxColour(207, 207, 207),
1, wxPENSTYLE_SOLID));
dc.DrawRectangle(0, 0, sz.GetWidth(), sz.GetHeight());
}
});
return panel;
}