Add Missing Includes Across src/slic3r/GUI (#16048)

* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
This commit is contained in:
HanifKoh
2026-10-02 14:56:56 +08:00
committed by GitHub
parent 9d71125495
commit 1a5f91d727
687 changed files with 8010 additions and 1 deletions
+75
View File
@@ -1,5 +1,6 @@
#include "StatusPanel.hpp"
#include "I18N.hpp"
#include "IPrinterAgent.hpp"
#include "Widgets/Label.hpp"
#include "Widgets/Button.hpp"
#include "Widgets/StepCtrl.hpp"
@@ -11,16 +12,90 @@
#include "MainFrame.hpp"
#include "MsgDialog.hpp"
#include "bambu_networking.hpp"
#include "slic3r/Utils/Http.hpp"
#include "libslic3r/Thread.hpp"
#include "DeviceErrorDialog.hpp"
#include "RecenterDialog.hpp"
#include "CalibUtils.hpp"
#include <boost/algorithm/string/replace.hpp>
#include <cstddef>
#include <ctime>
#include "slic3r/GUI/DeviceManager.hpp"
#include "slic3r/GUI/DeviceCore/DevExtruderSystem.h"
#include "slic3r/GUI/Widgets/ProgressBar.hpp"
#include "libslic3r/calib.hpp"
#include <boost/log/trivial.hpp>
#include "libslic3r/Utils.hpp"
#include "slic3r/GUI/CameraPopup.hpp"
#include <memory>
#include "slic3r/GUI/WebMediaController.hpp"
#include "slic3r/GUI/MediaPlayCtrl.h"
#include "slic3r/GUI/Widgets/ImageSwitchButton.hpp"
#include "slic3r/GUI/Widgets/AxisCtrlButton.hpp"
#include "slic3r/GUI/Widgets/AMSControl.hpp"
#include "slic3r/GUI/Widgets/FilamentLoad.hpp"
#include "slic3r/GUI/DeviceCore/DevConfigUtil.h"
#include "slic3r/GUI/Widgets/AMSItem.hpp"
#include "slic3r/GUI/Widgets/FanControl.hpp"
#include "slic3r/GUI/ReleaseNote.hpp"
#include <cstdio>
#include "slic3r/GUI/CalibrationWizardPage.hpp"
#include "slic3r/GUI/SelectMachine.hpp"
#include "slic3r/GUI/DeviceCore/DevDefs.h"
#include <cstdlib>
#include "libslic3r/ProjectTask.hpp"
#include "slic3r/GUI/GUI.hpp"
#include <map>
#include "slic3r/GUI/Event.hpp"
#include <optional>
#include "slic3r/GUI/AmsMappingPopup.hpp"
#include <boost/date_time/posix_time/posix_time_types.hpp>
#include <boost/date_time/posix_time/posix_time_duration.hpp>
#include "slic3r/GUI/Widgets/PopupWindow.hpp"
#include "slic3r/GUI/GUI_Utils.hpp"
#include <set>
#include "libslic3r/libslic3r.h"
#include <slic3r/GUI/Widgets/ProgressDialog.hpp>
#include <wx/colour.h>
#include <string>
#include <wx/dcclient.h>
#include <wx/dc.h>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include <wx/chartype.h>
#include <utility>
#include <wx/anybutton.h>
#include "slic3r/GUI/wxExtensions.hpp"
#include "slic3r/GUI/Widgets/SwitchButton.hpp"
#include "slic3r/GUI/wxMediaCtrl3.h"
#include "slic3r/GUI/Widgets/StaticBox.hpp"
#include "slic3r/GUI/Widgets/TempInput.hpp"
#include "slic3r/GUI/Widgets/StaticLine.hpp"
#include <vector>
#include <unordered_set>
#include <wx/arrstr.h>
#include <unordered_map>
#include <wx/display.h>
#include <wx/image.h>
#include <wx/gdicmn.h>
#include <wx/event.h>
#include <wx/font.h>
#include <wx/filedlg.h>
#include <wx/mstream.h>
#include <wx/panel.h>
#include <wx/scrolwin.h>
#include <wx/sizer.h>
#include <wx/simplebook.h>
#include <wx/sstream.h>
#include <wx/utils.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/window.h>
#include <wx/webview.h>
#include <wx/webrequest.h>
#include <wx/tglbtn.h>
#include <wx/toplevel.h>
#include <wx/zstream.h>
#include <chrono>