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Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
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@@ -14,14 +14,41 @@
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#include "libslic3r/PrintBase.hpp"
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#include "format.hpp"
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#include <algorithm>
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#include <boost/algorithm/string.hpp>
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#include <boost/bind/placeholders.hpp>
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#include <boost/log/trivial.hpp>
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#include <boost/bind/bind.hpp>
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#include <boost/nowide/convert.hpp>
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#include <imgui.h>
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#include <cstddef>
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#include <cassert>
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#include <functional>
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#include <cwctype>
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#include <cstdint>
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#include <iomanip>
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#include <iostream>
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#include <string>
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#include <utility>
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#include "libslic3r/Preset.hpp"
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#include <wx/event.h>
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#include "slic3r/GUI/GUI_Utils.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
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#include <limits>
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#include <sstream>
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#include <vector>
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#include "slic3r/GUI/Downloader.hpp"
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#include <memory>
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#include <iterator>
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#include "libslic3r/Model.hpp"
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#include <wx/dataview.h>
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#include "slic3r/GUI/Plater.hpp"
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#include <wx/glcanvas.h>
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#include <wx/utils.h>
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#include <wx/time.h>
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#include "GUI_App.hpp"
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#include "FilamentMapDialog.hpp"
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