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Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
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@@ -4,6 +4,7 @@
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#include "GUI_App.hpp"
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#include "GUI.hpp"
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#include "DeviceManager.hpp"
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#include "libslic3r_version.h"
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#include "slic3r/Utils/NetworkAgent.hpp"
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#include "Plater.hpp"
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#include "Widgets/Button.hpp"
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@@ -12,8 +13,30 @@
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#include "Printer/PrinterFileSystem.h"
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#include "MsgDialog.hpp"
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#include "Widgets/ProgressDialog.hpp"
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#include <cstddef>
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#include <algorithm>
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#include <boost/smart_ptr/shared_ptr.hpp>
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#include <boost/smart_ptr/weak_ptr.hpp>
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#include <boost/log/trivial.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/lexical_cast.hpp>
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#include <functional>
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#include <libslic3r/Model.hpp>
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#include <libslic3r/Format/bbs_3mf.hpp>
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#include <wx/panel.h>
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#include <wx/event.h>
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#include "slic3r/GUI/wxExtensions.hpp"
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#include <wx/gdicmn.h>
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#include <utility>
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#include <wx/colour.h>
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#include <vector>
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#include <wx/progdlg.h>
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#include "libslic3r/Semver.hpp"
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#include <sstream>
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#include "slic3r/GUI/Event.hpp"
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#include <wx/string.h>
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#include <wx/utils.h>
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#include "slic3r/GUI/GUI_Utils.hpp"
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#include "DeviceCore/DevStorage.h"
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#ifdef __WXMSW__
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