Add Missing Includes Across src/slic3r/GUI (#16048)

* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
This commit is contained in:
HanifKoh
2026-10-02 14:56:56 +08:00
committed by GitHub
parent 9d71125495
commit 1a5f91d727
687 changed files with 8010 additions and 1 deletions
+21
View File
@@ -11,8 +11,29 @@
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
#include <Eigen/Core>
#include <algorithm>
#include <Eigen/Geometry>
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <vector>
#include "libslic3r/Point.hpp"
#include <cstddef>
#include <cassert>
#include <cfloat>
#include <utility>
#include "libslic3r/AppConfig.hpp"
#include <cstdint>
#include <string>
#include <exception>
#include "slic3r/GUI/OpenGLManager.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <limits>
#include "libslic3r/Geometry/Circle.hpp"
#include <cmath>
#include <math.h>
#include <cstdlib>
#include "libslic3r/Geometry.hpp"
#if defined(L)
#undef L