Add Missing Includes Across src/slic3r/GUI (#16048)

* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
This commit is contained in:
HanifKoh
2026-10-02 14:56:56 +08:00
committed by GitHub
parent 9d71125495
commit 1a5f91d727
687 changed files with 8010 additions and 1 deletions
+44
View File
@@ -11,16 +11,60 @@
#include "libslic3r/PrintConfig.hpp"
#include <algorithm>
#include <boost/algorithm/string/erase.hpp>
#include <cfloat>
#include <boost/any.hpp>
#include <climits>
#include <boost/filesystem/operations.hpp>
#include <cmath>
#include "libslic3r/LocalesUtils.hpp"
#include <cstddef>
#include "libslic3r/Point.hpp"
#include "libslic3r/Config.hpp"
#include <cstdlib>
#include "libslic3r/Preset.hpp"
#include <limits>
#include "libslic3r/enum_bitmask.hpp"
#include <deque>
#include "libslic3r/libslic3r.h"
#include <map>
#include "libslic3r/Utils.hpp"
#include <functional>
#include <cstring>
#include "libslic3r/Color.hpp"
#include <regex>
#include <string>
#include "slic3r/GUI/Widgets/StateColor.hpp"
#include "slic3r/GUI/Widgets/DropDown.hpp"
#include <utility>
#include <cstdint>
#include <vector>
#include <wx/event.h>
#include <wx/chartype.h>
#include <wx/gdicmn.h>
#include <wx/arrstr.h>
#include <wx/anybutton.h>
#include <wx/colour.h>
#include <wx/clrpicker.h>
#include <wx/image.h>
#include <wx/dcmemory.h>
#include <wx/dc.h>
#include <wx/dcgraph.h>
#include <wx/font.h>
#include <wx/numformatter.h>
#include <wx/settings.h>
#include <wx/string.h>
#include <wx/textctrl.h>
#include <wx/tglbtn.h>
#include <wx/spinctrl.h>
#include <wx/panel.h>
#include <wx/stattext.h>
#include <wx/tooltip.h>
#include <wx/notebook.h>
#include <wx/listbook.h>
#include <wx/tokenzr.h>
#include <boost/algorithm/string/predicate.hpp>
#include <wx/types.h>
#include "OG_CustomCtrl.hpp"
#include "MsgDialog.hpp"
#include "BitmapComboBox.hpp"