Add Missing Includes Across src/slic3r/GUI (#16048)

* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
This commit is contained in:
HanifKoh
2026-10-02 14:56:56 +08:00
committed by GitHub
parent 9d71125495
commit 1a5f91d727
687 changed files with 8010 additions and 1 deletions
@@ -4,11 +4,29 @@
#include "DevNozzleSystem.h"
#include "DevUtil.h"
#include "json_diff.hpp"
#include "slic3r/GUI/DeviceManager.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "slic3r/GUI/DeviceCore/DevDefs.h"
#include "libslic3r/PrintConfig.hpp"
#include <boost/log/trivial.hpp>
#include <wx/string.h>
#include <string>
#include "libslic3r/CommonDefs.hpp"
#include "slic3r/GUI/DeviceCore/DevFirmware.h"
#include <cassert>
#include <memory>
#include <map>
#include <vector>
#include "libslic3r/MultiNozzleUtils.hpp"
#include <utility>
#include <exception>
#include <unordered_map>
#include <optional>
#include <cmath>
namespace Slic3r
{