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Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained. * Drop the OS-Specific Includes Added Outside Their Platform Guards GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build. * Add the clang-tidy Configuration That Generated These Includes Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly. * Match Windows Paths in the clang-tidy Ignore List Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
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@@ -4,8 +4,26 @@
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#include "MainFrame.hpp"
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#include "format.hpp"
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#include <cstddef>
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#include <exception>
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#include "libslic3r/Config.hpp"
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#include <cstdint>
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#include <functional>
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#include <libslic3r/Exception.hpp>
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#include <utility>
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#include <string>
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#include <vector>
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#include <new>
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#include "libslic3r/GCode/ThumbnailData.hpp"
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#include "libslic3r/PrintConfig.hpp"
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#include "libslic3r/Zipper.hpp"
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#include <mutex>
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#include "libslic3r/PrintBase.hpp"
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#include <ostream>
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#include <memory>
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#include "libslic3r/Polygon.hpp"
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#include <wx/app.h>
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#include <wx/event.h>
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#include <wx/panel.h>
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#include <wx/stdpaths.h>
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@@ -36,6 +54,7 @@
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#include "I18N.hpp"
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// #include "RemovableDriveManager.hpp"
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#include "libslic3r_version.h"
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#include "slic3r/GUI/Plater.hpp"
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namespace Slic3r {
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