Add Missing Includes Across src/slic3r/GUI (#16048)

* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
This commit is contained in:
HanifKoh authored and GitHub committed 2026-10-02 14:56:56 +08:00
1 parent 9d71125495
commit 1a5f91d727
687 files changed
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@@ -2,6 +2,7 @@
#include "GUI_App.hpp"
#include "I18N.hpp"
#include "libslic3r_version.h"
#include "slic3r/GUI/DeviceCore/DevExtruderSystem.h"
#include "slic3r/GUI/DeviceCore/DevFilaSystem.h"
#include "slic3r/GUI/DeviceCore/DevManager.h"
@@ -11,6 +12,18 @@
#include "slic3r/GUI/Widgets/AnimaController.hpp"
#include "slic3r/GUI/Widgets/Label.hpp"
#include "slic3r/GUI/Widgets/ComboBox.hpp"
#include <wx/checklst.h>
#include <wx/gdicmn.h>
#include "slic3r/GUI/GUI_Utils.hpp"
#include <wx/string.h>
#include <wx/panel.h>
#include "slic3r/GUI/Widgets/CheckBox.hpp"
#include <wx/tglbtn.h>
#include "slic3r/GUI/wxExtensions.hpp"
#include "slic3r/GUI/DeviceCore/DevFilaAmsSetting.h"
#include "slic3r/GUI/DeviceCore/DevConfigUtil.h"
#include <wx/event.h>
#include <vector>
namespace Slic3r { namespace GUI {